Core goal: As attackers in Expedition, every full death costs 1 Momentum. A downed teammate is not dead yet. Reviving them (especially with a Stretcher Bearer) saves that ticket. Players lose matches by giving up too early or crawling when they should stay still. The ticket you save is often more valuable than getting back in the fight 10 seconds sooner.

1What Actually Happens When You Go Down

The Downed State
Limb and non-vital hits put you in the downed state instead of instant death. You can crawl or stay still and call for help. Anyone can pick you up (bandage or revive interaction), but Stretcher Bearers do it faster and also heal. If you bleed out or give up, the team loses the Momentum.

2If You Are Downed: Exact Actions

Crawling the moment you go down "just in case" is the #1 mistake. It speeds up bleed-out and reduces the window for a Stretcher Bearer to reach you.

3If You Are the Stretcher Bearer

Stretcher Bearer role
Stay with or immediately behind your squad
Not roaming for kills. Your job is the faster pickup plus healing syringes and crates so teammates never become a full death. Support squads get extra Stretcher Bearer slots for a reason. Play behind the line, patch people, and pick them up the moment they drop. Rescuing a downed player is treated by the community as equal value to a kill because it preserves the attack.

4Key Decision Points

5Common Mistakes That Waste Momentum

6Video: Downed State and Why Waiting Saves Tickets

The Downed State section (starts around 15:12) walks through exactly why waiting saves tickets and why crawling speeds bleed-out.