Core problem: As attackers in Gallipoli Expedition, dying sends you and your squad all the way back to the original spawn. You lose Momentum because everyone has to run across open ground under fire again. Players want reliable forward squad spawns so reinforcements arrive already in the fight. Two tools solve this: the Officer whistle and squad beacons.

1Two Forward Spawn Methods

Method 1: Officer Whistle
Spawn on the officer
Play Officer and stay aggressive and pushed forward. When you whistle, squad members can spawn on you instead of the far back spawn. This is the fastest way to keep pressure on if you are already past no-man's-land.
Method 2: Squad Beacon
Anyone can build, 1 per squad
On the attacking side anyone can place a squad beacon. Each squad is limited to one active beacon at a time. Building a new one disables the old one for that squad. You get a warning showing whether the existing beacon is ahead of or behind you.

2Officer Whistle: How to Use It

Decision: If you are not comfortable leading from the front or your squad is disorganized, skip Officer and focus on beacons instead. One good beacon often helps more than a dead officer.

3Beacon Placement: Step-by-Step

4Key Decision Points

5Common Mistakes

Do the Officer whistle plus aggressive beacon leapfrog every sector and the run-back problem largely disappears.

6Videos: Beacon Use and Forward Spawn Advancing