Gallipoli Expedition Build vs Detonate Secure Types
After you capture the Headquarters, you still have to secure it before the sector is yours. The HQ randomly rolls Build or Detonate. Build is more reliable (progress never lost). Detonate is faster if you control the point. Here is which to prefer and how to finish each.
Core problem: After you capture the Headquarters, you still have to secure it before the sector is yours. The HQ randomly rolls one of two types: Build or Detonate. Players are asking which one is faster and how to actually finish it before Momentum dies or the defenders recap. Cap alone does nothing. Look at the HQ immediately after the flag flips.
1The Two Secure Types
2Build to Secure: Exact Steps
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1
Hold the point first.
Do not send every Engineer in while it is still contested.
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2
Have 2-4 Engineers stack on one unfinished structure.
Frontline Builder kit plus Construction Training perk if you have it. Others cover them.
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3
Finish that one, then move the group to the next.
Do not spread one Engineer per structure. It is slower and they die.
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4
Drop sandbags and wire around the builders
so they can keep working through the next wave.
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5
Anyone can use the sapper spade on the objective structures.
Riflemen can help if Engineers are dead.
3Detonate to Secure: Exact Steps
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1
Clear the immediate area and plant immediately after the cap.
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2
One or two players stay on the bomb.
Everyone else holds the approaches and Support Objective so defenders cannot walk in and disarm.
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3
If you hear or see a disarm start, kill the disarmer first.
The plant is wasted if they finish.
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4
Do not wander off to farm kills.
The bomb is the only thing that matters once it is down.
4Which One Should You Treat as Faster?
- Uncontested or you just wiped the last defenders: Detonate. Plant and sit on it.
- Point is a meat grinder or you keep losing and retaking it: Build. Stack Engineers, accept it takes longer but the work does not reset.
- You have several Engineers alive and a forward beacon: lean Build and finish it in one coordinated push.
5Common Mistakes
- Capping then leaving to fight elsewhere. The secure never finishes.
- One Engineer trying to build all three structures alone.
- Planting the bomb then running to the Support Objective. Defenders walk up and disarm.
- Building a second squad beacon on top of an existing one near the HQ. The new one gets deleted.
- Ignoring the Support Objective. It gives you a spawn and extra Momentum while you finish the HQ.
6What Actually Speeds It Up
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1
Forward squad beacons before you even cap the HQ
so reinforcements arrive instantly.
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2
Officers staying aggressive
so people can spawn on them.
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3
Killing Engineers on the other team.
They are the ones who finish or stop the secure.
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4
Using artillery dust as cover
to get the last builders or the planter onto the point.
7Video: Both Secure Types in Action
Walkthrough of Expedition mode showing both Build and Detonate secure types with in-game footage.