Core problem: Revenant is one of the squishiest Nightfarers. Solo players die when they take aggro, run out of FP, or waste Day 1 on camps they can't clear. The goal is to keep summons tanking, stay at range, upgrade early, and reach the Nightlord with shards and a usable seal or claws.

1Day 1 Routing: Rush the Mine First

  • 1
    Rush the nearest mine, not a camp.

    Spawn, path to the closest mine, and exit toward the nearest merchant. Upgrade your starting Cursed Claws to plus 2 as soon as you have a Smithing Stone 2. Players who skip this stay stuck on weak early damage.

  • 2
    Use Frederick (hammer) in the mine.

    He staggers mine bosses and lets you finish them without eating hits. Helen is for trash. Sebastian is for later tanking.

  • 3
    After the upgrade, clear nearby camps, churches, or evergaols.

    Skip hard camps (Redmane Knights, Banished Knights) unless you already have a good seal or stagger loop. Churches and Rises are higher priority than random field bosses.

  • 4
    Hit every Rise and merchant for Starlight Shards.

    Buy the two cheap shards (1,000 each) and the extra pouch. Solo Revenant lives or dies on FP. Two to four shards for the Nightlord is the usual target.

Day 2: Finish remaining churches, do the castle floors you can handle, and take easy field bosses. Don't force the full castle if you're behind on levels or flasks.

2How to Fight: The Summon Tank Loop

Frederick (Hammer)

For stagger loops: evergaols, single tanky enemies.

Sebastian (Tank)

For bosses and aggro: roar plus bulk holds threat.

Helen (Mobility)

Only for trash or when you need mobility.

  • 1
    Keep a summon out at all times. Cycle them: they heal while dismissed.

    Don't let one die if you can swap first. Resummon cooldown is long. Heal Sebastian or Frederick with flasks if you have a relic that makes flasks heal summons.

  • 2
    Stay at range. Summon first, then cast or use Wraith Calling Bell or claws jumping heavies.

    Melee on Revenant is a last resort. Her HP does not forgive it.

  • 3
    Don't charge most spells. Uncharged casts are higher DPS.

    Exceptions: Lightning Spear, Honed Bolt (charge if you have a safe window), and some frenzy spells.

  • 4
    Never drop the Cursed Claws. Upgrade them (blue or purple).

    Running and jumping R2s stagger well and revive allies fast if you ever play with people. Hoarfrost Stomp on them is frequently recommended.

3Relic and Item Decisions

3Common Solo Setups
  • 1
    Extra HP plus flasks heal summons (Night of the Fathom or Augur-style).

    Extra HP is night and day on this character.

  • 2
    Wraith Calling Bell start or pickup (graveyard tombstones).

    Early-game ranged damage while Fred or Sebastian tanks.

  • 3
    Night of the Wise if you're stuck on the starting weapon or no seal luck.
  • 4
    FP relics (max FP with staves, or pocketwatch plus Gnoster-style) if you keep running dry.
3Solo-Only Safety

Buy Wending Grace when you see it. It auto-procs on death and is treated as a second life. Pair with shards in consumable slots.

3Seals to Grab

Black Flame, Bestial Sling, Lightning Spear, Honed Bolt. Match the Nightlord weakness (fire vs lightning is easy to find, holy is luck). Dual purple seals plus 2 to 4 shards is the ready for Nightlord bar.

Key Choices

SituationDo ThisSkip
Day 1 first POIMine to merchant upgradeRandom hard camp
EvergaolFrederick stagger loopForce unstaggerable bosses
No seal dropUpgrade claws plus BellGamble castle Day 1
Nightlord prep2 seals, shards, Wending Grace, ult savedEmpty FP bar
Summon dyingSwap before deathLet them die then panic

Common Mistakes

If a run feels bad, the usual fix is not better spells - it's mine first, claws plus 2, summons always up, shards in inventory.

Solo Revenant Run Demonstrations