Star Wars Zero Company: Steam Deck Performance
Get playable FPS on Steam Deck for Star Wars Zero Company. SteamOS FSR1 scaling, low in-game settings, Engine.ini tweaks, and when to stream instead of playing native.
Goal: Get a playable handheld session on Steam Deck. The game is Unsupported and runs poorly natively, typically 15-25 FPS even on lowest settings with heavy stutter and memory pressure from 16 GB shared RAM vs. a GTX 1080-class minimum spec. Turn-based combat can tolerate 25-30 FPS if it is not a blurry, laggy mess. Most players either stream it or apply a specific combo of SteamOS scaling, low in-game render, and Engine.ini tweaks.
Decision First: Native vs Stream
- Stream (recommended for most players): GeForce Now and Boosteroid both work on Deck and are what refunded or unplayable players switched to. Stable image, proper settings, no 16 GB RAM fight. Use this if you have decent Wi-Fi.
- Native: Only if you accept 20-ish FPS, some input lag with frame gen, and extra setup. Several players still play this way because the game is turn-based.
1Install and Launch Once
- 1Install on internal SSD, launch once, quit.
Let Proton and shader cache settle. Game ID is
2075800.
2SteamOS Performance Settings
- 1GPU clock: 1600 MHz.
Players reported a clear FPS bump. It often resets on launch, so set it every session or lock it with Power Tools (Decky).
- 2Scaling Filter: Sharp.
- 3Scaling Mode: Auto or Fill.
- 4Sharpness: 0.
Raising it adds jaggies when the internal res is already low.
- 5TDP: leave default unless temps spike.
The game often does not even use full 15 W well.
3In-Game Graphics Settings
- 1Window: Fullscreen.
- 2Resolution: 1280x800 (or 1280x720 for more headroom).
- 3Frame rate limit: Unlimited. V-Sync: Off.
- 4Upscaling: Off / Native or TSR at a very low scale, then let SteamOS FSR1 do the upscale.
Community consensus is SteamOS spatial FSR1 looks cleaner on Deck than in-game FSR3/4 slammed to Performance.
- 5Everything else: Low.
- 6Hidden Object Details: Simplified.
- 7Environment Geometry Detail: Off.
Big FPS win reported on Deck and Steam Machine. Nanite is expensive.
4Engine.ini Tweaks (Optional but Commonly Cited)
- 1Players and YouTube comments say this cuts stutter and helps more than in-game sliders.
- 2Place the file (read-only) at:
.../steamapps/compatdata/2075800/pfx/drive_c/users/steamuser/AppData/Local/SWZeroCompany/Saved/Config/Windows/ - 3Use the No-VRR variant unless you know VRR is active end-to-end.
- 4Delete the file to revert.
5Frame Generation (Last, Not First)
- 1Built-in FG is usable for a turn-based game according to some Deck owners, but base FPS is often too low.
Expect extra input lag.
- 2Lossless Scaling / Decky-LSFG is widely called a bad idea here.
Stutter and lag. Do not enable FG until the base image is already 20+ FPS.
Expected Results
Common Mistakes
- Maxing in-game FSR/XeSS/TSR to Performance and leaving SteamOS scaling off. Blurry soup. Let SteamOS FSR1 do the upscale instead.
- Enabling Lossless Scaling when the game is already at 15-18 FPS. Stutter and lag on top of low base FPS.
- Leaving Environment Geometry Detail on. Nanite is expensive. Turn it off for a big FPS win.
- Assuming Low preset sliders matter much. Many players found shadows, GI, and shading barely move FPS. Resolution scale and Nanite matter more.
- Playing native and expecting a Verified-like experience. Valve marked it Unsupported for a reason.