Star Wars Zero Company: Anakin Skywalker Cameo Mission
Anakin Skywalker appears in Chapter 8 Casualties of War on Bespin. He is playable for one mission, not a permanent operator. Here is when he shows up, how to play him, and what to expect after.
Core goal: Get to the Anakin Skywalker guest mission, actually control him in combat, and not waste the one time the game lets you play as prime Clone Wars Anakin. He is not a permanent Operator. He appears in one required mid-campaign mission, you control him for several fights, then he is gone.
1When Anakin Appears
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Progress the story to Chapter 8: The Umbaran Connection
The critical mission is Casualties of War on Bespin (Cloud City prisoner transfer). This is a required story mission, so you cannot skip it if you are advancing the campaign. Players consistently report this as mid-game, around the 15-hour mark for many first playthroughs.
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The mission setup
Hawks is there undercover, Anakin is representing the Republic, the prisoner swap goes wrong, and Infinite Coil or Separatist-aligned forces ambush everyone. You fight your way out with Anakin plus a third ally, often the Umbaran sniper Luco in community posts.
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What happens in the mission
A multi-part set piece, not a single fight: survive waves after the ambush through windows and interior, rescue civilians caught in the crossfire, and defuse explosives on an open rooftop while a dropship marks strike zones one turn in advance.
2How to Play Anakin in the Mission
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Use the edges with Force Push
Force Push off platforms is the move players keep mentioning. High-HP enemies die in one action if they go over the side. Cloud City has plenty of ledges, so position Anakin where he can shove enemies into the void.
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Do not end his turn in the open during the rooftop phase
The dropship marks strike zones one turn in advance. Several players say Anakin can still get deleted by the dropship if you leave him in a marked zone. He is strong, not immortal. Check the strike markers before ending his turn.
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Let him trivialize clusters so your allies focus on objectives
Use Anakin to clear enemy groups quickly. Your other two units should focus on objectives like civilians and bombs instead of trading shots. Anakin can handle multiple enemies per turn with saber throws and Force Push.
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Treat this as a preview of Jedi play
Shortly after this mission, the game introduces Padawan Tel-Rea Vokoss as your actual long-term Jedi Operator. Players use Anakin as the "this is what a real Jedi Knight feels like" contrast before Tel-Rea joins.
3Key Decisions You Will Face
4Common Mistakes to Avoid
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Assuming Anakin is only a cutscene. He is fully playable in the combat fights. You control his actions, saber throws, and Force Push.
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Assuming he is a recruitable Operator for the rest of the campaign. He is not. Tel-Rea Vokoss is the Jedi you keep. Anakin leaves after this mission.
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Playing Anakin like a tank who can stand in every overwatch or gunship cone. The dropship segment punishes greedy positioning. Check strike zones before ending his turn.
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Rushing past Chapter 8 side and crisis content. The Bespin critical mission is the chapter's main story beat. Being underleveled makes the multi-part set piece harder than it needs to be.
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Ignoring objectives because Anakin can kill everything. Civilians and bombs still need attention. Let Anakin handle enemies while your other units do the objectives.