Zenless Zone Zero 3.1

Zenless Zone Zero 3.1 Remielle Build Guide

Complete Remielle build for ZZZ 3.1 - hit 4000 ATK to max her team buff, choose the right W-Engine and Drive Discs, build triple-Anomaly teams, and avoid the most common mistakes players make with her kit.

4000 ATK target Anomaly team required F2P viable

What you are building toward

Remielle's core passive gives the squad 40% of her initial ATK as a buff when you have three Anomaly agents, capped at 1600 ATK. That math lands exactly at 4000 ATK. Until you hit that number, ATK is the priority because it scales both her personal damage and the team-wide buff. After 4000, every additional ATK roll is wasted and Anomaly Proficiency becomes the clear winner for her Mutation and Refringe scaling.

Equip the right W-Engine

BestSignature W-Engine (Ode of Resurrected Wings). Gives big base ATK plus ATK% plus Anomaly Proficiency and team DMG on reaction triggers. Makes the 4000 ATK target far easier.
F2PWeeping Gemini (high refinement preferred). Stacks Anomaly Proficiency when the team applies Anomalies. F2P accounts report hitting or approaching 4000 with good disc rolls.
FallbackFusion Compiler or other high-ATK options if they push the ATK number. Use temporarily while farming better discs.

Drive Discs - sets and main stats

4-pieceFeathered Fate - her signature best set for Anomaly Proficiency and damage scaling.
2-pieceFreedom Blues or Chaos Jazz (both give +30 Anomaly Proficiency). Switch to Hormone Punk or Astral Voice temporarily if short of 4000 ATK.
Slot 4Anomaly Proficiency (preferred once near 4000 ATK) or ATK% if still short of the cap.
Slot 5ATK% always. Do not use Elemental DMG% here.
Slot 6ATK% (or Energy Regen once safely over 4000 and wanting faster rotations).
SubstatsPrioritize ATK% and flat ATK until you hit 4000, then stack Anomaly Proficiency hard. PEN is a distant fourth.
F2P reality check: Many F2P players report 3800-4100 ATK is realistic with Weeping Gemini plus ATK%-heavy discs and average-to-good substats after focused farming. One player hit 4100 with ~260 AP in a few days. Others sit at ~3860-3900 and call further chasing not worth it yet.

Check the number and adjust

1Look at her out-of-combat initial ATK on the character screen. This is the number that feeds the team buff.
2Under 3800-3900: Keep leaning ATK% on discs, even Slot 4 if needed. The team buff is still scaling. Every 100 ATK adds 40 ATK to the squad.
3At or over 4000: Swap Slot 4 and any extra ATK% substats toward Anomaly Proficiency. Extra ATK past the cap does almost nothing for the team buff.
4Stop farming ATK once at 4000. Every further ATK% roll is opportunity cost versus Anomaly Proficiency. Shift all farming focus to AP.

Team compositions

Non-negotiable: Remielle needs two other Anomaly agents for full passive value. Without a triple-Anomaly team she loses a large part of her kit and feels noticeably weaker.
Premium

Remielle + Velina + Jane / Vivian / Promeia / Aria / Burnice

High-ceiling Anomaly team. Velina provides synergy, and the third slot flexes based on what you have built. Jane and Vivian are the most commonly paired with Remielle in community discussions.

Budget

Remielle + Jane + Piper / Grace

Budget-friendly Anomaly team using units you may already have. Piper and Grace are accessible Anomaly agents that fulfill the triple-Anomaly requirement without requiring premium pulls.

Skill priority

1EX Special / Special Attack first. Main way she applies Anomaly buildup and enters her stance and buff loop. Max this first.
2Chain / Ultimate second. Important for burst damage and team buff activation during chain attacks.
3Basic Attack third. Filler damage between ability windows. Level after core abilities are maxed.
4Dodge / Assist last. Lowest priority for skill points. Only invest after everything else is done.

Build choices at a glance

Signature W-Engine or not?

If you have it, 4000 ATK is much more comfortable and you can run pure Anomaly Proficiency earlier. Without it, accept slightly lower AP or temporarily run more ATK% discs.

Slot 4: ATK% or AP?

ATK% until the buff is maxed at 4000, then Anomaly Proficiency. Most players lean toward finishing 4000 first because the buff applies to the whole squad.

When to stop farming ATK?

Once at or just over 4000, every further ATK% roll is opportunity cost versus Anomaly Proficiency. Shift all disc farming to AP substats immediately.

Non-Anomaly team?

Possible for some content but not recommended. She loses a large part of her kit without triple-Anomaly. Only use outside Anomaly teams if the content specifically disfavors Anomaly.

Build demonstrations

Mistakes to avoid

X Stacking pure Anomaly Proficiency too early. Ignoring the 4000 ATK number weakens the team buff. Hit 4000 first, then pivot to AP.
X Running her without two other Anomaly agents. Her kit feels incomplete without triple-Anomaly. The team buff requires it and she loses significant damage.
X Using Elemental DMG% on Slot 5. She does not need her own attribute DMG the same way. Slot 5 should always be ATK% to hit the 4000 threshold.
X Over-farming past 4000 ATK. Every ATK% roll past the cap is wasted. Fix low Anomaly Proficiency instead of chasing higher ATK.
X Expecting strong performance in Anomaly-unfriendly content. Some high-risk modes disfavor Anomaly teams. Adjust your team for the content rather than forcing Remielle everywhere.