PoE2 Ancient Beacons Quest Guide
Stuck on the Ancient Beacons quest in Act 3? Here's how to find all 6, fix the stuck portal, and handle co-op sync issues.
Steps - Do These in Order
Progress Naturally Through Act 3 Zones
Do not teleport ahead. Progress through Jungle Ruins, Matlan Waterways, and related zones sequentially. Beacons are glowing Vaal structures with a pack of monsters around them - clear the pack to activate. A Vaal chest rises when done.
- Check both surface and underground sections of each zone - several beacons are underground.
- Explore every side path before moving on.
Use the World Map to Track Missing Beacons
- Open the full world map and scan every Act 3 zone for unfinished Vaal triangle icons.
- Hold Alt on individual waypoints to see a sublist of POIs - uncompleted beacons show up here. This is the most reliable method players use to find the one they missed.
Handle the Tricky Beacon Locations
- Matlan Waterways: Enter from the previous zone (Jungle Ruins or Azak Bog side) and walk through normally. Teleporting directly to the Matlan waypoint often skips or blocks beacon spawns due to instance/water canal layout. Reset the instance and re-enter from the start if beacons are missing.
- Underground/crypt areas: Multiple beacons are hidden here. Do not skip any downward paths.
- If a beacon location appears empty, reset the instance (log out or zone out and back in) - it sometimes fails to spawn on the first load.
Enter the Portal Immediately on the 6th Beacon
When you activate the 6th beacon, a portal to Vaal Ruins opens at or near that location. Do not leave or progress further before entering.
- Enter with your full party right away.
- Inside: clear the area, talk to Doryani or Alva if they appear, and interact with the temple console to begin building and running temples.
Fix a Stuck or Despawned Portal
- Check the right side of your map screen (near the hideout/Chaos Temple icons) - Vaal Ruins waypoint often unlocks there for direct re-entry.
- Continue to Interludes (e.g., Ashen Forest in later acts). Additional beacons and Vaal Ruins spawns appear in Interlude zones specifically to fix soft-locks. Players consistently report this resolves missing portal and console issues.
- Co-op: Party leader must own and load the instance first - progress only counts for the leader in most cases. Have all players re-enter together after the leader loads.
Farm More Crystals for Further Temple Runs
After the first temple run you need additional crystals to fuel more console uses. These come from extra beacons found in Interlude zones and endgame maps. If only 1-5 slots light up on the console, farm more Interlude beacons to fill them.
Key Decision Points
Co-op vs Solo
Co-op has consistent sync issues with this quest. Designate one player as leader and have them load every instance. If the quest is stuck for a non-leader, that player may need to solo re-run the beacons in their own instance.
When to Enter the Portal
Enter immediately after the 6th activation. Do not go back to town, do not progress to the next zone. The portal is tied to that instance and despawns if you leave before entering.
Instance Resets
Reset instances freely while hunting beacons - they respawn on reload. But once a portal opens, enter it before resetting anything or the portal is gone.