Core problem: You click Continue Game and Mortal Shell II crashes with EXCEPTION_ACCESS_VIOLATION, often tied to a garbage-collection / mesh-destroy stack (MeshComponent::BeginDestroy, GarbageCollection). High-end PCs including 13th/14th-gen Intel and high-FPS setups are not immune. The crash happens during save load while the engine runs uncapped or high frame rate.

1The Continue-Specific Workaround (30 FPS Lock)

This is the step people say actually gets them past the Continue button:

  • 1
    Launch the game and stay on the title/settings screens. Do not click Continue yet.
  • 2
    Open Settings, graphics/display, and set an FPS lock of 30.
  • 3
    Apply, go back to the title screen, then click Continue Game.
  • 4
    After the world has loaded and you can move, open settings and remove the 30 FPS cap (or set your normal cap).

    The crash is tied to loading a save while the engine runs uncapped. Dropping the rate for the load, then unlocking after spawn, unblocks Continue.

If Continue still crashes: Use Load Game instead of Continue, then pick the slot. If the slot looks reset, use Recover Save at the bottom of Load Game and pick a checkpoint from before the crash.

2If It Still Crashes on Load: Stability Stack

Do these in order. Change one thing, then try Continue/Load again.

  • 1
    Turn Frame Generation off before loading. Community reports tie UE access-violation / render-thread crashes to FG, including after patches. Load first, then decide if you turn it back on.
  • 2
    Cap FPS (60 or your monitor refresh) even after the 30 FPS trick. Uncapped loads are a recurring theme in crash reports.
  • 3
    Disable ray tracing / Hardware RTX and test. Some players only stabilize after this.
  • 4
    Disable Steam, Discord, NVIDIA overlay, and capture tools. Then retry Continue.
  • 5
    Verify game files: Steam, right-click Mortal Shell II, Properties, Installed Files, Verify integrity of game files.
  • 6
    Remove mods and any custom Engine.ini (especially if set read-only). Players and patch notes both treat those as load/crash triggers after updates.
  • 7
    Intel 13th/14th-gen (e.g. 14900K): This exact GC access-violation has been reported on those CPUs in other UE games too. Check BIOS microcode / Intel default limits / undervolt stability separately from game settings. The 30 FPS load trick is still the first thing to try.

Key Decision Points

Common Mistakes to Avoid