Yae Miko Meta Pull Guide - Stellar Superconduct in 6.7
Should you pull Yae Miko? Version 6.7 buffs make her meta-relevant again as an off-field Electro turret enabler in Stellar Superconduct teams. Pull decision, build setup, team comps, and constellation priority.
Step-by-Step Pull & Build Guide
Check Your Current Investment
Assess before pullingBefore pulling, check what you already have:
- If you have C0: You are in a good spot. The 6.7 buffs make C0 viable in Stellar teams. Consider pushing to C1 for the energy restore and team buff.
- If you have C1-C2: You are already built for the meta. Focus on artifacts and team investment.
- If you do not own her: Pull on her rerun banner if you want Stellar Superconduct access. Claim the free C1 from the selector event if available, as it is the biggest single upgrade.
Test her in trial runs before committing primogems. The trial gives you a feel for the turret playstyle and Stellar reaction synergy.
Farm Materials Before 6.7 Drops
Pre-build for day-one readinessStart farming now so you can build her immediately when the patch drops:
- Talent books: Check the schedule (Monday for her talent book domain). Crown Skill first, then Burst.
- Talent priority: Skill > Burst > Normal. Skill is her primary damage source through turrets.
- Boss materials: Pre-farm her ascension boss drops. Use Dream Solvent to convert weekly boss materials if needed.
- Artifact domain: Start farming the new Disenchantment in Deep Shadow (Stellar set) domain as soon as it is available.
Build for Stellar Superconduct
Artifacts, weapons, and statsTarget build for Stellar Superconduct Yae Miko:
- Best artifact set: 4pc Disenchantment in Deep Shadow (new Stellar set) for reaction damage and team synergy
- Alternatives: 4pc Golden Troupe (sub-DPS focus), 4pc Gilded Dreams, or strong 2pc mixes if you cannot farm the new set yet
- BiS weapon: Kagura's Verity (stacks + DMG bonus on Skill hits)
- F2P weapon: The Widsith (CRIT DMG + elemental DMG buffs)
- Stat goals: ~180%+ ER (or lower with C1 energy restore), CRIT 70/200+ (account for Cryo resonance CRIT rate bonus), ATK% and EM substats
Key insight: Build her as a reaction-focused turret enabler, not a pure Electro DPS. The Stellar conversion and team buffs matter more than raw Electro damage.
Form Stellar Superconduct Teams
Team compositions and rotationCore team archetypes for Yae Miko in Stellar Superconduct:
- Sandrone team: Sandrone (enabler) + Yae Miko (turret DPS) + Qiqi or Escoffier (heals/shields/reaction) + flex Cryo applicator or buffer
- Cryo-heavy team: Yae Miko + Cryo DPS + Cryo support + flex. The Cryo resonance gives +15% CRIT rate against frozen targets, easing CRIT build requirements.
- Aggravate hybrid: Yae Miko + Dendro applicator + Electro flex + flex. Works if you do not have Sandrone but still want Electro reaction damage.
Rotation: Set up Stellar field (Sandrone E/Q) and rightarrow Yae Miko EEE (place 3 turrets + extra strikes) and rightarrow Yae Miko Q (burst for nuke + Tenko Thunderbolts) and rightarrow swap to on-field DPS. Her turrets now trigger extra Stellar damage and buffs on reactions throughout the rotation.
Make the Pull Decision
Final call based on your roster and goalsConsider these factors before spending primogems:
- Pull if: You have or plan to pull Sandrone, you want early access to Stellar Superconduct, and you like Yae Miko as a character.
- Skip if: You do not have Sandrone or Cryo enablers, you are saving for future Snezhnaya units, or you dislike the banner 4-stars.
- Wait if: You are risk-averse. Wait for 7.0 beta leaks to see if a better Electro unit is coming. Yae Miko will still be available on future reruns.
Waifu over meta is valid. Many players report no regret pulling Yae Miko regardless of tier lists. She is a popular character with a unique playstyle.
Constellation Priority
| Constellation | Effect | Priority |
|---|---|---|
| C0 | Base kit. Viable in Stellar teams post-buffs. | Playable, good starting point |
| C1 | Energy restore on Tenko Thunderbolts + team Electro/Stellar DMG Bonus | Highest priority - biggest single upgrade |
| C2 | Extended turret range and damage bonus | Strong, but not mandatory |
| C3+ | Talent level increases, diminishing returns | Only for dedicated mains |
Pull Verdict
Should You Pull Yae Miko?
Key Decision Points
C0 vs. C1+
C0 is playable post-buffs, but C1 is the biggest single upgrade due to energy restore and team DMG bonus. If a free selector is available, use it on C1. C2 is strong but not mandatory for Stellar teams.
Stellar Investment Commitment
Commit to the Stellar archetype if you have Sandrone, Qiqi, or Escoffier, or plan to pull these enablers. Yae Miko is long-term viable (3+ patches) as a turret enabler before potential replacements appear.
Artifact Refarm
The new Stellar set requires a fresh domain. Use an artifact optimizer to check if your existing off-set pieces can work temporarily. Do not stress about a perfect 4pc immediately. Strong 2pc mixes can bridge the gap.
ER Management
Pre-C1, you need ~180%+ ER for comfortable burst uptime. Post-C1, the energy restore on Tenko Thunderbolts lets you drop ER substats in favor of CRIT and ATK. Adjust your build based on constellation level.