Full Tier List
GravesCarry / Brawler
Highest win and pick rate across all skill brackets; consistent teamfight carry with strong item scaling.
SevenSpirit Carry / AoE
Top pub stomper with massive teamfight ult; punishes mispositioned teams extremely hard.
VictorFlex Carry
Incredibly consistent in the farm meta; scales well and fits any team composition.
McGinnisDefender / Frontliner
Towers and wall punish push-heavy games; top lane dominance hero in the current patch.
AbramsTank / Initiator
Durable brawler that benefits from Blood Tribute itemization; extremely hard to kill.
KelvinSupport / Initiator
Top teamfight enabler; healing and CC combination is invaluable in coordinated play.
IvySupport / Utility
Exceptional in coordinated teams; tether synergies elevate other carries significantly.
Grey TalonMarksman
Pro and expert-level pick; dominant in high-MMR play for players with precise aim.
YamatoAssassin / Bruiser
Strong initiation and burst; flexible fit in most compositions at high rank.
PaigeCarry / Mobility
Consistent carry with self-peel; fits into multiple meta team compositions.
LashAssassin / Initiator
High-impact plays with ult; strong in skilled hands and great in coordinated drafts.
BillyBrawler / Pusher
Jungle pressure and durability; strong split-push threat across all game stages.
HazeAssassin / Stealth
Lethal stealth plays with high pick rate; solid output when executed properly.
DynamoInitiator / Support
Teamfight clutch with powerful CC; excellent pairing alongside SS/S-tier carries.
The DoormanMystic / Control
Map control and mind games; situationally strong with the right draft.
Mo and KrillBrawler / Frontliner
Burrow tankiness; solid frontliner when drafted into the right composition.
Lady GeistMystic / Lifesteal
Self-damage playstyle with lifesteal; viable in the right hands.
WardenBrawler / Frontliner
Solid tank presence; predictable but consistent performance across ranks.
PocketAssassin / Initiator
Strong initiation potential; performance varies significantly by player skill level.
InfernusMarksman / DoT
Burn damage carry; viable in specific compositions that allow sustained damage.
ParadoxMarksman / Disruptor
Disruptive timing abilities; niche but effective in the right draft context.
SilverMarksman / Tactical
Tactical presence; ranks higher in expert-level tier lists than general data suggests.
WraithMarksman / Evasive
Evasive damage dealer; requires consistent positioning to maximize effectiveness.
VindictaMarksman / Sniper
One-shot potential but easily kitable in the current mobile meta.
VyperAssassin
Slippery but lower overall impact than other assassins available.
MirageAssassin / Trickster
Copycat versatility but inconsistent performance across skill levels.
CelesteMarksman / Disruptor
Disruptive toolkit but win rate underperforms relative to pick rate.
ShivBrawler / Bleed
Bleed repeat playstyle falls off in late-game teamfights this patch.
BebopBrawler / Hook
Hook-bomb utility is highly situational; draft-dependent to be useful.
VenatorMarksman
High pick rate but win rate significantly underperforms the pick rate data.
MinaMarksman / Harasser
Nimble but underperforming compared to other carry options in the current patch.
Top 3 Team Compositions
Infernus
Seven
Yamato
Victor
Paige
Graves
Heavy spirit and gun carry synergy with AoE and teamfight control. Yamato initiates, Seven and Graves clean up, Infernus melts sustained targets.
Haze
Yamato
Victor
Paige
Graves
Apollo
Assassin plus carry burst with strong teamfight. Haze and Yamato delete priority targets, Victor and Graves carry the extended fights.
Seven
Ivy
Victor
Graves
Core of Seven, Graves, Victor with flexible fourth slot (frontline or assassin). Ivy tethers carry safety. Most forgiving comp to execute at all ranks.
Key Decision Points
Pubs vs. High MMR: who should I pick?
In lower ranks, pub stompers like Seven and Victor dominate. At higher MMR, consistent teamfighters (Dynamo, Kelvin, Abrams) or farm scalers take over. Check win rates on community trackers for your specific bracket.
Gun carry vs. Spirit: what does the meta favor?
The current meta leans toward durable brawly builds. Gun carries are viable but need Blood Tribute itemization to survive. Pure aim-dependent carries without durability items are punished heavily.
One-trick or flex pool?
One-trick a strong SS/S hero (Graves or Seven are safest) for fastest climb speed. Keep 2 flex picks ready for when your main is banned or hard-countered in draft.
Common Mistakes to Avoid
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Forcing off-meta heroes because they used to be good or feel comfortable - leads to consistent uphill games at high MMR.
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Ignoring itemization - builds and item timing matter more than mechanics in most ranked games, especially Blood Tribute decisions.
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Over-focusing on urn fights instead of farm pressure and split push - the current meta rewards farm economy, not kill-trading.
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Not adapting after patches - post-buff heroes shift the tier list quickly. Verify with community data after each update.
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Following a single tier list blindly - always cross-reference multiple community sources since rankings differ between expert and stats-based lists.