Deadlock
Easiest Hero Builds for New Players
The five most beginner-friendly Deadlock heroes ranked by community consensus, with concrete starter builds, farming steps, and the exact mistakes new players keep making.
5 Beginner Heroes
Simple Kits
Farm-to-Win Approach
Core Goal
Pick heroes that let you contribute through basic farming and positioning - without needing perfect aim, complex combos, or deep game knowledge. The five heroes below are the community's top picks for forgiving kits that still make an impact.
Getting Started
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1
Pick 3 heroes to start withChoose from: Infernus, Seven, Haze, Abrams, Mo & Krill. Queue all three so you can practice different playstyles. Avoid Shiv, Yamato, or high-aim snipers until you have the fundamentals down.
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2
Play 5-10 bot games firstBot matches (easy to medium) teach movement - slide, wall bounce, lane positioning - and ability timing without real-game pressure. Focus on one hero per session. Pause and read tooltips actively.
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3
Lane phase priority: farm over fightsLast-hit creeps for souls. Clear waves with abilities. Farm nearby jungle camps when your wave is pushed. Back off immediately when low HP. Early deaths snowball hard - efficient farming lets you scale into a monster late game.
Starter Builds by Hero
Infernus
Easiest Overall
Max Flame Dash
Afterburn early
Improved Spirit
Rapid Recharge
Superior Duration
Sustain item
Dash through jungle camps and lanes for safe, consistent farm. Passive fire spread does a lot of work automatically. Group teamfights with ult for area damage. Spirit-focused build is straightforward - Dash does most of the heavy lifting. Most community threads cite Infernus as the #1 pick for new players.
Seven
Farm to Impact
Max abilities/ult
Spirit Power
Ult items
Sustain
Farm safely early (Seven is squishy). Position for lightning stun + ult in teamfights. Teaches core macro play without needing accurate aim. React to enemies overextending rather than initiating.
Haze
Gun Carry
Gun damage
Ricochet
Lifesteal
Ult focus
Point-and-shoot carry. Farm safely, build into gun damage and ult. Headshots + abilities handle most duels. Roam/farm if behind. Gets very powerful late game once items come online.
Abrams
Tank Puncher
Core melee items
Healing Tempo
Boundless Spirit
Melee tank hybrid. Run at enemies, punch, sustain. Do not feed early - farm to stay even and let items build up. Very forgiving once you have your core melee items fully upgraded.
Mo & Krill
Simplest Tank
Tanky stats
CDR / Duration
Survivability
One job: grab and ult a target in teamfights. High survivability makes mistakes survivable. Simplest possible kit - entire game plan fits in one sentence.
Key Decision Points
| Situation | What to Do |
|---|---|
| Fight or farm? | Always prioritize souls/farm over risky fights early. Late-game power spike is how you carry. |
| Which items first? | Start with green sustain items, then shift to spirit or gun items depending on your hero. Buy anti-CC if you're getting stunned frequently. |
| When to use ult? | Save for grouped teamfights or confirmed kills. Never waste it on a single isolated enemy who can escape. |
| Hero doesn't feel right? | Try all three of your starting picks across a few games each. Different movement and playstyle feel varies widely between players. |
Common Mistakes to Avoid
- Overextending without farm or items. Running forward on a squishy hero without enough souls is the #1 way to fall behind. Back off, farm up, then fight.
- Ignoring jungle camps and side farm. Jungle camps between lane waves are free souls. Missing them every rotation adds up to a massive soul deficit by mid-game.
- Positioning like a tanky hero when you're squishy. Seven and Haze in particular die fast if they stand in front. Stay at range and react - don't initiate.
- Too many active items in the early game. Managing 5+ active items while fighting and farming is overwhelming. Stick to 1-2 actives until you're comfortable with the basics.
- Not reading ability tooltips. Pause in bot games and read exactly what your abilities do. Misunderstanding a damage radius or cooldown changes how you play the hero entirely.