Call of Duty Modern Warfare 4 Beta Kill Block and 6v6 Maps
The six 6v6 maps you will queue into, plus how Kill Block works: modular slabs, 500+ combos, loadout swaps, and why central slab control wins rounds.
Two things players want: a clear list of the 6v6 maps they will actually queue into, and a fast way to understand and win on Kill Block. Standard 6v6 maps get mixed-to-negative feedback (small, 3-lane, spawn-heavy). Kill Block is the mode most players call the standout because it forces adaptation instead of spawn-trapping the same three lanes.
16v6 Maps in the Open Beta
These six Core maps rotated during Weekend 2 (Aug 28 to Sep 1). Lithium was the new addition for the open weekend. Queue Core 6v6 playlists for these. Queue the dedicated Kill Block or Gunfight playlist for the modular one.
2Kill Block: How It Works
Kill Block is a separate Shoot House-sized arena made of three modular slabs (two End Slabs plus one Central Slab) that snap together into a Combo. The layout reconfigures every two rounds and between matches. Official and player posts cite 500+ combinations at launch. Many slabs pull pieces from Crash, Highrise, Shoot House, Killhouse, Ambush, Storage Town, Cabin, Woods, and more. Weather (rain or snow) can also change. In the beta it is 3v3 and 10v10 Gunfight with shared randomized loadouts. Both teams play both sides of each Combo.
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1
Look at the three slabs the moment the round starts
Identify which classic piece (if any) is in the middle. That is usually the main fight zone.
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2
Sprint the fastest route from your End Slab into the Central Slab
First team to hold the middle connections usually wins the round.
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3
Check the openings between slabs right away
Sightlines and doorways change every Combo. Assuming last-round geometry gets you killed.
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4
Treat the new randomized loadout as the only guns you have
Do not wait to find your class. Adapt to what you are given.
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5
After two rounds the whole Combo swaps
Reset your mental map instantly instead of holding the last positions.
3Key Decisions on Kill Block
Fight Demonstration
Common Mistakes to Avoid
- Treating Kill Block like a static map you can memorize. Muscle memory from Crash or Highrise only helps for a few seconds. The layout reconfigures every two rounds.
- Camping one End Slab the entire round while the other team takes the middle connections. Push middle early.
- Ignoring the loadout swap and still playing as if you have your usual class. Adapt to the randomized loadout immediately.
- Not swapping sides mentally when the teams rotate. The good spawn you just used is now the enemy spawn.