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All 8 codes: 0024 8609 0078 0600 1234 6789 0330 0008. Start with 0024 at Base Camp — the intel map inside marks every other locked container on your tacmap.

All Stranded keypad codes

Tacmap coordinates are grid positions — open your tactical map and move the cursor to the spot. If the keypad isn't exactly on the reading, look for the yellow note on the container door.

LocationCodeTacmapInside
Base Camp container (radio tower)0024644, 158Supplies + intel map that marks the rest
South of Jamming Station container8609667, 125Yellow supply crate
South East Village container0078652, 187X-Void SMG with subsonic rounds
Cliff Near Base Camp container0600646, 149Yellow supply crate
Big Sign container1234634, 136Armor plates + supplies
Small Island container6789618, 132Yellow supply crate
Farm Field hidden bunker0330631, 127Supplies + Note 2 on the desk by the radio
Island hidden bunker0008615, 169NW bunker note; crate at 616, 168 has a Tracking Device + Thermite
Enter all four digits, zeros included: 0008, 0024, 0078 and 0330 are four-digit entries — typing 8, 24, 78 or 330 won't open the door.

How each code is solved

Every keypad has a note stuck next to it with three old codes — yours is the next in the sequence. You never need the note if you have the table above, but here's the logic if you want to work them out in the field.

0024 — Base Camp: fixed step

The note lists 0006, 0012, 0018 — each old code adds 6, so the next is 0024. The intel map inside is the real prize: it marks all remaining locked containers.

0600 — Cliff Near Base Camp: fixed step down

9300, 6400, 3500 — each step drops 2900, leaving 0600.

0078 — South East Village: add 22

0012, 0034, 0056 — the last two digits climb by 22 each time, so 0078.

8609 — South of Jamming Station: digit pattern

5903, 6805, 7707 — each digit moves on its own (+1, −1, 0, +2), landing on 8609.

1234 — Big Sign: fill the sequence

1000, 1200, 1230 — the digits of 1-2-3-4 appear one at a time, so 1234.

6789 — Small Island: slide the digits

3456, 4567, 5678 — the whole sequence scrolls forward, giving 6789.

0330 — Farm Field bunker: count the logistics stations

Add up the logistics station values around the farm field: 10 + 20 + 100 + 200 = 330, entered as 0330.

0008 — Island bunker: count the river outposts

The code is the total number of outposts along the river — 8, entered as 0008. Clearing outposts also marks them on your tacmap if you're counting yourself.

Worth the detour?

Seven of the mission's 26 yellow supply crates sit behind these keypads.

What the crates give you

Crate contents roll randomly, but the pool includes rifles and LMGs with attachments, armor plates and stacks of supplies — a real mid-mission gear upgrade. Supplies also repair Base Camp and count toward the Scavenger trophy.

Why players call these "DMZ codes"

Stranded plays like a small DMZ match — backpack looting, outposts, an open map — so many guides file these under DMZ keypad codes. They're all inside the campaign mission, not a separate mode.