MW4 Stranded Codes
Stranded is mission 10 of the Modern Warfare 4 campaign — an open sandbox where 8 keypads guard loot: 6 shipping containers and 2 hidden bunkers. All codes are fixed, so they work in every playthrough.
All 8 codes: 0024 8609 0078 0600 1234 6789 0330 0008. Start with 0024 at Base Camp — the intel map inside marks every other locked container on your tacmap.
All Stranded keypad codes
Tacmap coordinates are grid positions — open your tactical map and move the cursor to the spot. If the keypad isn't exactly on the reading, look for the yellow note on the container door.
| Location | Code | Tacmap | Inside |
|---|---|---|---|
| Base Camp container (radio tower) | 0024 | 644, 158 | Supplies + intel map that marks the rest |
| South of Jamming Station container | 8609 | 667, 125 | Yellow supply crate |
| South East Village container | 0078 | 652, 187 | X-Void SMG with subsonic rounds |
| Cliff Near Base Camp container | 0600 | 646, 149 | Yellow supply crate |
| Big Sign container | 1234 | 634, 136 | Armor plates + supplies |
| Small Island container | 6789 | 618, 132 | Yellow supply crate |
| Farm Field hidden bunker | 0330 | 631, 127 | Supplies + Note 2 on the desk by the radio |
| Island hidden bunker | 0008 | 615, 169 | NW bunker note; crate at 616, 168 has a Tracking Device + Thermite |
0008, 0024, 0078 and 0330 are four-digit entries — typing 8, 24, 78 or 330 won't open the door.How each code is solved
Every keypad has a note stuck next to it with three old codes — yours is the next in the sequence. You never need the note if you have the table above, but here's the logic if you want to work them out in the field.
0024 — Base Camp: fixed step
The note lists 0006, 0012, 0018 — each old code adds 6, so the next is 0024. The intel map inside is the real prize: it marks all remaining locked containers.
0600 — Cliff Near Base Camp: fixed step down
9300, 6400, 3500 — each step drops 2900, leaving 0600.
0078 — South East Village: add 22
0012, 0034, 0056 — the last two digits climb by 22 each time, so 0078.
8609 — South of Jamming Station: digit pattern
5903, 6805, 7707 — each digit moves on its own (+1, −1, 0, +2), landing on 8609.
1234 — Big Sign: fill the sequence
1000, 1200, 1230 — the digits of 1-2-3-4 appear one at a time, so 1234.
6789 — Small Island: slide the digits
3456, 4567, 5678 — the whole sequence scrolls forward, giving 6789.
0330 — Farm Field bunker: count the logistics stations
Add up the logistics station values around the farm field: 10 + 20 + 100 + 200 = 330, entered as 0330.
0008 — Island bunker: count the river outposts
The code is the total number of outposts along the river — 8, entered as 0008. Clearing outposts also marks them on your tacmap if you're counting yourself.
Worth the detour?
Seven of the mission's 26 yellow supply crates sit behind these keypads.
What the crates give you
Crate contents roll randomly, but the pool includes rifles and LMGs with attachments, armor plates and stacks of supplies — a real mid-mission gear upgrade. Supplies also repair Base Camp and count toward the Scavenger trophy.
Why players call these "DMZ codes"
Stranded plays like a small DMZ match — backpack looting, outposts, an open map — so many guides file these under DMZ keypad codes. They're all inside the campaign mission, not a separate mode.