Core problem: You start weak, enemies hit hard, and wasting Learning Points early means getting stuck in later chapters. Players need a reliable LP investment order for Chapter 1 that creates an immediate power spike, avoids resource traps, and transitions smoothly into mid-game without restarting.

LP Investment Order (Do This First)

This is the single most important guide decision in Gothic 1 Remake. Wrong LP order wastes your first 15-20 hours.

When Spend LP on Why
First 10 LP Must One-Handed Weapons Level 1 (Scatty or Cord trainer) Biggest early power spike. Massively improves attack speed, combos, and damage with basic swords. Nothing else comes close for immediate impact.
Next 10-15 LP Must Strength (aim for 20-30 total) Directly boosts melee damage and unlocks better weapons. Handles most Chapter 1-2 threats once you hit ~25 Strength.
When exploring Soon Lockpicking Level 1 Cheap and opens early chests for ore and gear. Worthwhile if you enjoy exploration - skip if you want pure combat investment.
Chapter 2+ Later One-Handed Level 2, more Strength, or 2H transition Once you have a solid base, upgrade weapon mastery or pivot to 2H for better endgame scaling.
Chapter 3+ Later Magic (optional hybrid) Mana is scarce early. Add circles of magic only after melee is solid if you want a hybrid character.

Chapter 1 - Step by Step

  1. 1
    Stick with Diego and loot everything in the intro area

    Grab the Pickaxe from the first mineshaft entrance. Find the Old Sword under the hanged man after the first scavenger encounter. Pick up all nuggets, ore, and loot chests. Sell junk immediately - this builds starting ore fast.

  2. 2
    Reach Old Camp and find a 1H weapon trainer

    Scatty runs the arena in Old Camp. He trains One-Handed Weapons Level 1. Alternatively Cord in New Camp is cheaper for early training. Spend your first 10 LP here before doing anything else.

  3. 3
    Farm safe XP with weak enemies and escort quests

    Hunt juvenile scavengers and lurkers near the rice farm - they are manageable with early 1H skill. Do the Mordrag and Baal Parvez escort quests (they help kill enemies for free XP along the way). Avoid dangerous areas until you have 20+ Strength and decent armor.

  4. 4
    Upgrade weapons as Strength grows

    Lurker's Bite is an accessible early upgrade. Move to Battle Sword or Stone Crusher as Strength hits 20-25. Always check the Strength requirement before buying - carrying a weapon you cannot equip wastes ore.

  5. 5
    Join Old Camp for trainer and armor access

    Old Camp gives easiest access to Strength trainers, armor upgrades, and guard quests that build ore income. Recommended for first playthrough. You can still explore all camps freely after joining.

Weapon Progression

Old Sword / Pickaxe STR 10 Chapter 1 start
Lurker's Bite STR 15 Early upgrade
Battle Sword / Sting Mace STR 20-25 Mid Chapter 1
Stone Crusher STR 30 Chapter 2 target

Key Decision Points

Choice Recommendation
1H vs 2H weapons Start 1H - faster attacks, cheaper training early, works well through Chapter 2. Switch to 2H later when Strength is high and better 2H weapons are available. Do not max 1H mastery if planning to go 2H endgame.
Which camp to join Old Camp for new players - best trainer and armor access, straightforward quests. New Camp works too but requires more navigation.
Bow / Dex skills Skip - bows need arrows that cost ore constantly, and Dexterity does not help melee. Keep all LP on Strength and weapon skill for first playthrough.
Magic / mage circles Chapter 3+ - mana potions are scarce early. Focus melee until Chapter 3 then add magic as optional hybrid layer if you want variety.
Lockpicking Level 1 is cheap and worth it early if you explore actively. Skip if you want pure combat efficiency.

Common Mistakes to Avoid