Alpha disclaimer: the game is in active alpha — one balance patch can reshuffle any tier list. Treat rankings as a snapshot, keep a geared character if you're already progressing.

Class rankings (consensus)

ClassRangeTierWhy
HunterRangedSSafe distance kills, free pet damage, scary single-target crits — best mix of safety and power for most players
WarlockRangedSDoTs that corpse-hop, demon pets, self-healing — snowballs hard once talents come online
WarriorMeleeSHuge health + cleave make it the most forgiving melee; Whirlwind capstone = blender mode
MageRangedAFastest screen-clear, three strong capstones — glass cannon with no pets to hide behind
PaladinMeleeAEasiest first clear: Consecration, shields, self-heal, once-per-90s death save
DruidHybridBFlexible kit, mid damage — viable with good talent luck
RogueMeleeBBoss-melting burst but demands deliberate circling — punishes surround mistakes
PriestRangedBSteady sustain, slower vs dense waves
ShamanHybridCChain Lightning scales with dense waves but ranks lowest in raw-damage breakdowns — most source-dependent class

Sources disagree mid-table: one data-mined ranking puts Warlock/Warrior top and Hunter/Shaman bottom, while play-feel guides rank Hunter #1. Honest read: Hunter, Warlock, Warrior and Mage are safe top picks; everything else depends on your playstyle.

Which class should YOU pick

  1. 1
    First clear → Warrior or Paladin

    Forgiving positioning, self-sustain, death saves — learn the waves before learning the meta.

  2. 2
    Power ceiling → Hunter or Warlock

    Ranged safety plus scaling damage; Warlock especially snowballs with the right talents.

  3. 3
    Sweatiest runs → Mage or Rogue

    Highest clear/burst damage but lowest mistake tolerance — for players who already know enemy movement.

  4. 4
    Already invested → stay

    Gear and unlocked talents outweigh a one-tier difference in alpha.