WARDOGS Vehicle Spawn and Logistics
Buy the right vehicle, load pallets and crates, deploy the M113 spawn APC, and run the supply loop. A FOB is not a spawn. Here is the full logistics chain and the mistakes that waste runs.
Core problem: You cannot treat a FOB like a spawn flag. Players keep dying far from the fight because they bought the wrong truck, left the M113 spawn vehicle parked in the open, or arrived at a FOB with empty pallets. The loop that wins is: buy the right vehicle at HQ, load supplies or people, stage short of contact, keep the spawn APC alive and movable. A FOB is a supply and build pad. Spawning is a separate deployed spawn vehicle.
Vehicle Buys
| Vehicle | Price | Use |
|---|---|---|
| Kodiak / Kodiak Pickup | $2,500-$3,000 | People plus crates. First logistics truck. |
| Ural / Euro Truck | ~$5,000 | Two pallets. Bulk build and ammo runs. |
| UH-1Y Huey | ~$7,400 | Nine seats or one pallet. Skips terrain. |
| M113 Spawn APC | Variable | Forward spawn. Only when team can protect it. |
| Free Huey + SUV | Free | Appear at HQ after a few minutes. Use if broke. |
Load Types
1Drop the FOB, Then Feed It
- 1Buy FOB, hammers, and the four supply types at the equipment vendor.
- 2Place the FOB on ground vehicles can actually reach.
A blue square on the minimap is the only build radius.
- 3Drive or fly in, deploy pallets while still moving, unload into the FOB.
Stock must sit in the base, not on the pallet.
- 4Hammer the yellow Xs. Do not start walls and SAMs until the first supply loop is running.
2Deploy the Spawn Vehicle Like a Taxi, Not a Statue
- 1Do not dump the M113 and walk away.
Parked spawn points get camped. People spawn into a killbox.
- 2Keep someone in it, relocate when the front moves.
Call for help if it is being hit.
- 3Park near the FOB but not on the first enemy approach.
If you wall it in, leave a route for trucks.
- 4Mortar fire and IEDs delete it.
Two IEDs kill a spawn vehicle (~$15k payout for attacker). One IED for a FOB. Cover and relocation matter more than a pretty courtyard.
- 5Spawn-from-vehicle has a long cooldown if you die fast (~10 minutes).
Buy a real kit so you are not burning lives on pistol runs.
3Run the Logistics Cycle
- 1Spawn with the kit for the next job: driver, builder, or rifle.
- 2Fill seats. Transport pays. Empty seats do not.
- 3Take a safe corridor. Stage short of the killbox.
- 4Unload with a direction. Smoke if you have it.
- 5Hold long enough for the next truck or heli.
- 6Refuel, repair, rebuy. Vehicles leave HQ with minimal ammo.
Buy vehicle ammo before you roll.
Common Mistakes to Avoid
- Clicking the FOB icon and expecting a spawn. A FOB is a supply pad. Spawning requires a deployed M113.
- Buying a tank early instead of a truck. Logistics wins the first wave, not armor.
- Leaving the spawn APC unmanned or wrapping it in wire. Friendlies cannot use it. It gets camped.
- Arriving with no pallets. An empty truck at a new FOB wastes the trip.
- Joyriding the Huey empty. Nine seats or one pallet. Use them.
- Ignoring fuel range. Plan the round trip before you buy the cheap ATV.