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Core problem: After the Early Access launch, the first team to get an L81 mortar up often denies the other team a working FOB. Players are petitioning to remove the shell-follow camera, stop the 3-round cancel burst, cap tubes per FOB, or force a spotter. Until that lands, this page covers how the meta works and what actually counters it.

1How to Get a Mortar Up Fast

Why this order: the first mortar on the map usually decides whether the other team ever finishes walls, AA, or a second FOB.

2The "OP" Loop Players Are Complaining About

Decision point: with a spotted mark, go straight to the burst. Without one, one ranging shot plus C-cancel burst is how solos dump 9+ rounds from 3 tubes in a single cycle.

3How to Counter Mortars Right Now

Do not sit in the FOB and repair. That is exactly what the shell camera is designed to punish.

Decision point: with randoms, counter-battery in the woods beats begging people to raid. With 4+ coordinated players, raid plus supply interdiction ends the problem faster than trading shells.

Common Mistakes

What the Petition Is Actually Asking For

Most Common Asks
Camera and Burst
Remove or server-toggle the shell-follow / bird's-eye camera. Lock the gunner in the camera until impact so the C-cancel 3-round dump dies. These two come up in nearly every thread.
Secondary Asks
Caps and Costs
Cap mortars per FOB or gate them behind team points like an APC. Require a spotter / second player, or hide impacts from the gunner map. Smaller blast vs buildings and higher ammo cost are optional extras.
Status: Bulkhead had not posted a mortar-specific patch note in the discussions players were citing after Patch 0.11. If you want the change, the actionable step is the Steam discussion plus in-game feedback and the official Discord, not another "delete mortars" post. Until then: get a tube up first, or build a hidden counter-battery and starve their ammo.