Goal: Hold a stable frame rate in a 100-player fight on the big map, not a high number in the menu. Testers keep saying the drops happen when vehicles, smoke, construction, and bodies stack. Smooth 60-90 fps in that chaos beats 140 fps that hitch every few seconds. Do not judge settings in an empty spawn. Change one thing, then test the same busy sightline.

Pick a Target, Then a Preset

Your SituationTargetStarting Point
GTX 1660 / RX 590, 1080pLocked ~60 in fightsPotato or Low + upscaling
Mid PC (RTX 3060-3070 / 6700 XT), 1080p-1440pStable 80-120Custom: Medium-ish, expensive stuff cut
High-end 1440p / 4K120+ without hitchingMedium-High + DLSS/FSR Quality
Potato vs Low: Potato is the official low-end floor. Players also use it because shadows and effects vanish and enemies pop. Others call that an unfair visibility exploit. If you care about spotting more than looks, Potato or Low shadows is what people are actually running. If you want a fairer image, stop at Low, not Potato.

1Display and Latency (Before Pretty Sliders)

2Turn Upscaling On First

This is not a last resort. Minimum spec is written as 1080p Low 60 fps, upscaled. Players who skip this and then crush every quality slider are fighting the design.

3Cut the Settings That Scale With Map Size

Leave these higher if VRAM allows: Mesh and character High (cheap, helps ID people). Textures and streaming High until you hitch when turning. Hitching on camera swing means VRAM overflow, drop textures one step. Texture filtering Medium.

Practical Presets

Mid PC 1080p
Custom (community default)
DLSS/FSR Quality. Mesh High, View Distance Medium-High. Shading Medium. GI Off. Shadows Low. Reflections Low. Effects Medium, Particles Low. Post-process Low. Motion blur/DoF/flare/bloom Off. Textures High, filtering Medium.
Low-end / laptop
Potato + Performance
Potato or Low across the expensive list. Upscaler on Performance. 1080p. Reflex Enabled (+ Boost if CPU maxed). Testers said Potato on a laptop held a locked 60.
High-end 1440p
Medium-High + DLSS Quality
Same Custom list but Shadows Medium, View Distance High, DLSS Quality or DLAA. Frame gen (3x) for 400 fps only after a solid base. Do not enable FG if base fight fps is unstable, it multiplies hitching.

4If FPS Is High but the Game Still Feels Bad

Settings will not fix stutters. This is the other half of the troubleshooting.

Periodic hitch every 30-60 seconds on otherwise strong PCs (example: 3080 Ti + 9850X3D) was reported as unfixed in the megathread. That is a build issue, not a slider you missed.

Common Mistakes to Avoid

Video Walkthroughs