Core problem: Land the first shell close enough to a spotted target (enemy FOB, tower roof, AA, spawn vehicle, or clustered infantry), then walk fire onto it before the target moves or someone hunts your tube. Solo guessing from the horizon is what wastes ammo. Players treat this as a two-person job: gunner on the tube, spotter with eyes on the impact.

The Two Platforms

Emplacement
L81 Mortar
Built at a FOB with the large hammer. Eats FOB ammo, not your personal pack. If the FOB is dry, the mortar is dead. For nearby towers and FOBs.
Vehicle
SPH-2 Artillery
Bought as a 3-crew vehicle. Longer reach than the tube. Same aiming loop (azimuth + elevation), different platform.
Do not park the FOB on a skyline the Hot Zone can see. Players report those pads eat incoming fire in the first minute.

1Fire Mission Step-by-Step

Target Priority

Key Decisions

DecisionAnswer
Mortar vs SPH-2Mortar for nearby towers and FOBs. SPH-2 for longer-range mobile fire. Use the one that can actually reach the mark.
Stay on an old mark or stop?Stop. Vehicles drive off, people leave, the zone moves. Firing at a dead callout just paints your position.
Keep firing or pack up?If impacts start coming back at you, or a heli or infantry squad is probing the pad, move. Counter-battery is optional. Killing the spotter and cutting ammo often works better.

Common Mistakes to Avoid

Video Walkthroughs