Goal: Get teammates into the Control Zone alive without crashing the helicopter or getting it shot down. Players care most about a safe drop on the outskirts, not a heroic landing inside the fight. The heli is expensive and you get penalized if you teamkill. Community consensus: learn hover first, fly low, start slowing early, and refuse to land on the CZ itself if it looks hot.

1Before You Leave Base

1Practice and Configure
  • 1
    Practice in the firing range first.

    Multiple pilots said they crashed their first live flights and lost money. Use the range to hover, turn, and land on the H before you carry people.

  • 2
    Enable vehicle mouse control in settings, then confirm your helicopter binds while parked.

    Common KBM setup: W/S or Shift/Ctrl for collective (up/down), mouse for pitch/roll, A/D for yaw. Test every axis on the ground so nothing fights you in the air.

  • 3
    Unlock the helicopter.

    Press L once for squad-only, twice for everyone. Passengers will stand next to a locked bird screaming.

  • 4
    Bring countermeasures and a wrench.

    Surface-to-air fire is the main reason transport runs die on the way in.

2Flight to the Control Zone

2Hover, Then Fly Low
  • 1
    Lift collective until the skids leave the ground. Hold a low hover at head height until it stops wobbling.

    New pilots crash because they try to steer before they can hover.

  • 2
    Only then ease the cyclic forward a little.

    Forward flight is easier than a hover. Do not yank it.

  • 3
    Fly as low as you reasonably can.

    High, straight runs over the approach get you seen and shot. Stay close to the ground and pick a lane you like after a few trips.

  • 4
    Watch the map. Passengers can right-click the map for a drop-off request that shows on your HUD.

    It does not last long. They should ping it near the AO. Purple signal smoke also marks an LZ on map and HUD.

3The Landing Decision

3Do Not Drop on the CZ
  • 1
    Do not drop people on top of the Control Zone or Hot Zone unless they explicitly want a parachute and the air is clear.

    Experienced pilots will refuse a direct CZ landing when they have tens of thousands tied up in a Huey. Safer outskirts drop beats a wrecked bird.

  • 2
    Prefer a wide, flat spot with a clear go-around path, away from obvious AA and the densest infantry.
  • 3
    If passengers mark a deathtrap, pick the next-best spot closest to their request.
  • 4
    Decide early: land and offload, or hover high for a paradrop.

    Default community behavior is land, not paradrop, unless asked.

  • 5
    Honk when you are actually on the ground.

    Passengers jump early because they think they are lower than they are.

Key rule: Do not land in the Hot Zone because passengers asked. Outskirts drop, then get out of the area. Sitting over the CZ is how you lose the asset.

4Approach and Landing Sequence

4The 600m Flare
  • 1
    Start decelerating at least 600m out. Point the nose at the landing spot.
  • 2
    Bleed speed first.

    Tight turns and last-second stops do not work at high speed. Turn radius explodes if you stay fast.

  • 3
    Lower collective gradually and flare (gentle nose-up) so you do not balloon upward.

    Do not dump collective and yank back at the same time.

  • 4
    Small inputs near the ground. If the site looks bad, go around instead of forcing it.
  • 5
    Face the tail toward shooters if infantry is already engaging you on the way in.

    One pilot trick others called out as useful.

Then get out of the area. Sitting over the CZ is how you lose the asset. Drop, offload, leave.

Common Mistakes

Helicopter Flight Demonstrations