WARDOGS FOB Hack, Towers, and Cash
Take enemy FOBs, cap towers for codes, pull Hot Zone for double cash, and run a tower FOB with mortars and AA. Here is the full loop and the mistakes that waste your time.
Goal: Take enemy FOBs and towers so you steal their guns, pull the Hot Zone, and get paid, without burning 30 seconds on a loud hack and dying for nothing. Unattended FOBs on towers get stolen, tower digits move the Hot Zone for double cash, and a finished FOB you never wall is free money for the other team.
1Hack an Enemy FOB (Steal the Base)
- 1Find the FOB core or module (the box they placed), not just a wall or mortar.
If you can interact with that module, you can take the whole build.
- 2Clear or isolate whoever is sitting on it.
The common fail is starting the hack while a defender is still on the stairs or behind a Hesco.
- 3Start the hack and do not move.
It takes about 30 seconds and plays a loud alert the defenders can hear. If you get shot off it, you start over.
- 4Finish it. The FOB and everything inside flips to your team.
You then use their AA, mortars, and doors.
2Hack Towers (Get the Code, Pull Hot Zone)
Towers are not FOBs. Players treat them as a code job.
- 1Towers start neutral. Terminal is on the second floor.
- 2Clear windows, stairs, roof, and vehicle angles before you touch the console.
People get farmed the moment they stare at the screen.
- 3Interact and take one digit. Post that digit in team chat immediately.
Each tower is one number. You need the set to punch the full code at a terminal.
- 4Enter the completed code at a tower your team can actually hold.
That pulls the Hot Zone toward that tower.
3The Combo: FOB on a Tower
- 1Drop the FOB next to or on the tower you want to keep.
- 2Wall the core first, then barbed wire the approaches.
Players keep saying they walk into finished bases with no walls and steal them.
- 3Large hammer unlocks mortars, AA/SAM, and the drill.
Drill plus fuel pulls Hot Zone to the FOB itself, but it is slow and fuel-hungry.
- 4Feed ammo to mortars and parts to drones.
Feeding five mortars off a full Ural gets really rich. SAM on a drill-tower roof shooting helis is big money. Mortars at 600 m can pop an APC for $10k.
4How to Turn This Into Cash
- 1Cheap first kit. Do not dump the starting bank on a max FOB you cannot defend.
- 2Either taxi people and pallets into the zone, or go straight to a contested tower.
- 3If you find an empty enemy FOB: hack (~30s) or IED the core.
- 4If you own a tower: wall the core, then add mortars or AA only after someone is watching.
- 5Stay in the Hot Zone once you pulled it.
Tick money plus double combat beats sitting in an empty fort.
- 6C4 doors on a raid. C4 as a grenade into packed FOB courtyards prints mid-fight cash.
Known Payouts
Common Mistakes to Avoid
- Starting the 30s FOB hack with no cover. The sound is the whole counter. Defenders hear it and rush.
- Building every emplacement before walls. Enemies interact with the core and take the lot. Wall first.
- Two people dropping FOBs on the same tower without talking. Teamkill or wasted cash.
- Camping a finished tower FOB while the Hot Zone is elsewhere. Pushing the zone beats FOB camping for money.
- Treating every tower as mandatory. Extra cash from a Hot Zone pull is real. Leaving the main fight to chase it often loses more than it pays.
- Blowing a FOB you could have stolen when you needed the AA or mortars.