Release Date
Sept 10, 2026
Steam Early Access launch. Price rises later in development.
Price
$39.99
One-time purchase. No free-to-play tier at launch.
Beta Progress
Wiped
Closed Beta cash, unlocks, and loadouts do not carry to Early Access.
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Core goal: Survive and grow your persistent cash bankroll in the first matches so you can afford better loadouts, vehicles, and keep contributing without going broke after a few deaths. Cash starts at $10,000, persists across matches, and every death forces a full rebuy. Bad spending or ignoring the objective tanks your progress while the Control Zone decides the match.

1First-Match Loop: Spawn, Buy, Rotate, Rebuy

Practice the loop on day one. Players who followed zone + team + frugal rebuy had the most fun and banked the most cash in beta. Run the firing range and tutorial first to learn loadouts and controls before spending real cash.

2Key Decisions You Will Face

Cheap kit vs heavy kit
Cheap and mobile first
Choose cheap and mobile until you understand routes, zeroing, and zone rhythm. Heavy armor slows you and costs more to replace on death.
Hot Zone push vs main Control Zone
Push Hot Zone with a team
Push Hot Zone when your team can contest it (double score and cash). If the team is camping FOBs, force a rotate or switch servers. Turtling loses.
Solo vs group
Always group
3-4 solo kills rarely refund a good loadout. Rezzes and shared presence do. Stick with a squad.
Vehicle buy
Only after learning routes
Buy vehicles only after confirming squad need. Helicopter taxis can be fun but slow for pure money; ground transport is often too slow.

3Common Mistakes to Avoid