Core problem: the game launched September 2-3 with a Day 1 60 FPS Performance Mode on PS5, PS5 Pro, and Series X, but PC stutter, shader crashes, controller sprint cutouts, and frame-gen flicker are still the things players are trying to fix right now. Hotfixes 1.0.2, 1.0.3, and console 1.004 fixed quests, DualSense support on Steam and GOG, and some PC controller deadzone and sprint issues. Stutter, shader crashes, PS5 button remap, console movement cutouts, and lighting flicker are not fully patched.

Current Patch Status (as of Sept 7)

PatchWhat it fixedStill broken
Day 1 (1.003) Console Performance Mode targeting 60 FPS on PS5, Pro, XSX. Series S stays 30. PC FSR and DLSS frame gen notes. 60 FPS on console often described as choppy. Foliage thinned in Performance. Series S: 30 only. FSR FG can crash on non-16:9.
Hotfix 1.0.2 / Console 1.004 Tutorial Lunka pathing, Farkas quest lock if you killed nearby NPCs, blacksmith holy-sword recipe, PC controller deadzone and sprint input. Windowed and borderless stutter, shader compile crashes, PS5 button remap, console diagonal sprint-stop, lighting flicker.
Hotfix 1.0.3 DualSense support on Steam and GOG. Console movement still reported as "stops when you turn." Some players reported quicksave failing after 1.0.3.
Treat 60 FPS as a target, not a lock. Community consensus: story is landing, performance still needs more patches. Devs and RPS both said stutter and shader crash are still in progress.

1PC Fix Steps (Do These in Order)

2Console Mode Choice After the Day 1 Patch

Performance
60 target
More responsive combat, less foliage. Many PS5 and Pro players call it a "choppy 60" with mid-40 dips and bad frame pacing.
Balanced
40 target
Some still call it choppy without VRR or 120 Hz display. Middle ground between image and responsiveness.
Quality
30 lock
Densest image. Several players stayed here because 60 did not feel like 60. Series S: 30 only, no decision to make.
Console controller sprint cut: still reported after the hotfix on PS5 and Xbox. Temporary workaround: keep the stick fully to the rim, or steer with the right stick while holding forward. There is no console deadzone-shape toggle. The PC-only deadzone patch did not fully land on consoles.

Common Mistakes

Bottom line: if windowed multi-monitor, ultrawide FG, or shader crash is a dealbreaker, those are still open issues. Story and quest blockers from launch (Farkas, Lunka tutorial) are the ones already patched. If you are on PC: Fullscreen, FG off, High not Ultra, Quality upscaler. Turn FG on only after the image is stable.