TFT Set 14 Best Reroll Comps
Set 14 meta heavily favors reroll comps over pure level 8 flex boards. Here are the top reroll carries, econ timings, scouting rules, and how to handle contested games for consistent top 4 finishes.
Top Reroll Comps
Why it works: Vayne scales hard with attack speed items and Cyberboss or Anima Squad traits. Roll at level 6 for 3-star. Slam items early for stage 3 tempo. Pivot to Anima Squad or Zed if items do not align.
Why it works: Veigar with Techie or Cyberboss traits becomes a magic damage machine. Manazane is niche tech. Roll at level 6 for 3-star. Push to level 8 for Techie synergy after hitting 3-star.
Why it works: TF with Boombot emblem transfers later into strong trait synergies. Roll at level 6. Slam items early. Works well with Cyberboss and backline damage traits.
Why it works: Rengar with Cutpurse augment is a strong 3-cost reroll. Smaller pool means higher contest risk. Roll at level 7. Only force with strong augment or perfect items.
Why it works: LeBlanc with Manazane and Cyberboss traits provides strong burst damage. Roll at level 6. Niche tech but strong when items align.
Why it works: Graves and Shaco work as alternative 2-cost reroll options when Vayne or TF are contested. Adapt based on lobby traits and item drops.
Step 1: Identify a Good Reroll Spot
-
1
Scout aggressively from Stage 1
Check for early drops: Rengar means potential reroll contest. Guinsoo's points toward Vayne or TF. Scout during augment round before committing. Avoid committing to Veigar reroll if multiple Cyberboss augments are taken.
-
2
Prioritize items over units
Bad items for your target carry? Pivot early. Sell extras in 1-4 and slam for Anima Squad, Zed, or frontline. Good items plus early 2-star pair means commit. Niche tech: Manazane for LeBlanc or Veigar, Boombot emblem for TF.
-
3
Check lobby and contests
Multiple 2-cost rerolls from different players means easier for your own 2-cost (less pool overlap if units differ). 3-cost rerolls like Rengar have smaller pools and higher contest risk. Note one-trick players by name if climbing.
-
4
Force only with strong augment or perfect items
Cutpurse for Rengar, Starry Night or Shop Glitch for econ rerolls. Otherwise, play tempo early and pivot based on what the game gives you.
Step 2: Early-Mid Game Execution
-
1
Build a strong tempo board
Use your reroll units plus flexible frontline and trait pieces. Vanguards or Sejuani for winstreak, Cyberboss slams for early power. Winstreak to maintain econ and HP.
-
2
Slowroll at the right level
Level to 6 for 2-cost rerolls, or 7 for 3-cost rerolls. Then roll above ~50 gold for 3-stars while keeping econ intact. Hold extra copies during rolls to deny contesters.
-
3
Tempo rolldown at 3-2 if needed
Push to 6 and roll down to ~30-32 gold for Stage 3 strength and winstreak preservation. Do not go below ~25 gold unless desperate.
-
4
Slam items early
Put items on carries and frontline immediately for tempo. Do not hold components hoping for perfect items. Early power wins stages and preserves HP.
Step 3: Contested Games and Pivots
-
1
Play for tempo when contested
2-star carry plus decent frontline often wins enough Stage 3-4 rounds to stabilize or push levels. Example: 2-star Veigar into Techie at level 8 or 9.
-
2
Switch primary unit if contested
Vayne taken? Pivot to Senna or J4. Veigar contested? Try Bastion Illaoi or Morde or Gragas variants. Or 3-star overlap to grief the contester.
-
3
Roll before your main contester
Track their econ and HP. Low-HP enemy might death-roll, so let them or contest aggressively. Rolldown to 0 if you need top 4 now and lobby cap is high.
Key Decision Points
| Situation | What to do |
|---|---|
| Good items for target carry | Commit Slam items, build tempo board, slowroll at correct level. This is the ideal scenario. |
| Bad items for target carry | Pivot Sell extras in 1-4, slam for alternative comp. Do not force a reroll with wrong items. |
| Multiple contesters on your unit | Pivot or grief Switch to secondary carry or 3-star overlap to deny. Rolling into a contested pool without a plan is a guaranteed bottom 4. |
| Strong augment for specific reroll | Force it Cutpurse for Rengar, Starry Night for econ rerolls. Strong augments justify forcing even with imperfect items. |
| No augment or item alignment | Play tempo early. Do not commit to reroll. Pivot to fast 8 flex board instead. |
Common Mistakes to Avoid
- Blind forcing without scouting or items. This leads to lose streak and no econ. Always check lobby and item drops before committing.
- Over-rolling econ into the ground without tempo. You bleed out before hitting 3-stars. Maintain winstreak and HP while rolling.
- Ignoring contests and hoping they die first. They highroll and you finish 5th or 6th. Always track contesters and pivot when needed.
- Not learning multiple 2-cost units' best-in-slot items and positioning. Every 2-cost has value in some reroll. Missing flex pivots costs games.
- No scouting or pivoting. The "mech no scout" meme loses games. Scout every round, adjust your board, and treat reroll as skillful tempo and econ management.
Video Reference
Challenger-level gameplay covering Vayne, Veigar, TF, and Rengar reroll openers with exact leveling and rolldown timings.
TFT Set 14 - Challenger reroll comps openers and gameplay
TFT Set 14 - Patch 14.8 tier list with reroll comp focus