Sandustry Slag and Lava Processing Chains
Turn the constant stream of slag from your shakers into steady extra gold and spores. Build a trapped-lava auto-burner, filter only Burnt Slag into a height drop, and feed Kinetic Slag Presses without clogging.
The core goal
Convert slag into gold and spores automatically
Step 1
Trap lava for a semi-permanent heat source
Step 2
Build the slag auto-burner over the lava
Step 3
Feed only Burnt Slag into the Kinetic Slag Presses
Full chain
The complete layout players use
Key decisions
Choices to make before you build
Manual or auto burn?
Manual flamethrower or rocket napalm is fine early at low volume. Switch to lava traps as soon as you can move Cinder. Players call continuous manual flamethrower work frustrating and it does not scale.
Recirculate unburnt slag?
Always recirculate if possible. Without recirculation, unburnt slag reaches the presses and jams them, killing throughput.
Single tall drop or multiple presses?
Spread across several presses with launchers for high volume. One tall shaft works for compact builds but backs up faster under load.
How big a Cinder stockpile?
Overfill the lava bucket a bit. Trapped lava lasts longer than expected at moderate slag rates, so a larger stockpile means less frequent refills.
Common pitfalls