Sandustry Co-op Multiplayer in Early Access
Sandustry has no native multiplayer yet. The community mod SandTogether adds 4-player shared-world co-op over internet or LAN. Here is how to install it, host or join a session, and avoid the common setup traps.
The core situation
Sandustry is single-player only at launch
Step 1
Subscribe to the SandTogether mod
Step 2
Run the one-time installer
Step 3
Launch and verify the mod is active
Step 4
Host or join a session
Host (Internet - direct)
Preferred for performance. Uses UPnP to open the port automatically. The address is shown masked with a copy button. Friend pastes it into Join by address. Avoids Steam relay throttling.
Host (Steam) + Invite
Zero setup. Invite from the Steam friends list. Simplest path if both players are on Steam and just want it to work.
Host LAN / Join by address
Same network or VPN (Tailscale works well). On the same local network use the local 192.168.x.x address, not the public one.
Join by Lobby ID
Paste an ID shared by the host. Useful when direct address or Steam invite is not available.
Step 5
Play in the shared world
Key decisions
Choices to make before you start
Wait for official or use the mod?
If you want a polished, supported experience and can wait, stick to single-player. Early Access is planned for roughly a year. If you want to play with friends now, SandTogether is the working solution and is actively updated.
Which hosting method?
Direct internet for best latency when UPnP is available. Steam invite for simplest setup. LAN or VPN (Tailscale) for local or reliable private connections.
Whose save is authoritative?
The host's world and progression are the source of truth. Everyone shares that world's research, tools, and unlocks. Decide whose save to advance before starting.
How stable is it today?
The mod is community-built and iterates fast. Early reports noted client shovel, filter/config sync, and research sync issues. Author and contributors push same-day or next-day fixes; re-run the installer and match versions to resolve most issues.
Common pitfalls