Goal: Get into the bunker, navigate the numbered-door maze, find Director Mal Whitaker, and extract on the train without the squad splitting and dying in corridors. Raven Rock is not another Power Plant. You start outside a military bunker, then drop into tight interiors. The mission is: investigate the facility, restore enough control to reach the director, then leave on the rail line.

1Before You Touch a Main Objective

2Get Through the Gates

Surface gates are code-locked, not just kicked. Codes are run-specific.

If the padlock minigame is eating time under pressure, shoot the lock. Locks are about 25 HP. Faster than dying mid-pick.

3Interior Door Puzzle (The Main Sticking Point)

Deeper doors are not a single shared PIN. Players keep missing this: look on the frame or above the door. You will see a grid label like 1D, 2C, 2E. Those labels tell you which button or cell to hit on the nearby panel, not a 6-digit number you invent.

4Mid-Bunker Chain: Power to Director

If an objective room is already flooded, leave and loop. Spawns are infinite. Standing in the doorway and dumping mags is how you run dry before the director.

5Extract: It Is a Train, Not a Chopper

Achievement: "While The Rest of Us Die" means survive Raven Rock on Normal or higher. Learn the door labels on Normal before Nightmare.

Quick Decisions

SituationDo this
Found a gate codeCall it, group at that gate, enter together
Door has 1D / 2C style tagUse the tag on the panel. Do not invent a PIN.
Objective room overrunBreak contact, circle, come back
3 or fewer alive, infection risingTake an early hatch if one is up. Do not force the director.
Critical supply crateCarry it only if the squad can cover you. They are scarce on this map.

Common Mistakes to Avoid

Video Walkthroughs