The game is an infrastructure fight. US and NVA Commanders do not have the same toolkit. Players keep losing because they spend munitions like it is WW2 HLL, ignore faction logistics, or dump big abilities before infantry can take the ground. US wins by converting Hueys and Napalm into new garrisons. NVA wins by converting connected tunnels into bodies on the point before the US can reset.

1What Each Commander Actually Has

US Only
Napalm
Initial hit can delete exposed garrisons and tunnels. Residual fire turns the grid into a no-go zone. Useless if nobody is ready to walk into the hole it creates.
NVA Only
Emergency Tunnel
Counterpunch tool, not an opener. Best used when US just napalmed your front lattice, or you need a silent cap flip on the far point. Link it immediately.
US Only
Supply and Transport Hueys
Cheaper and faster forward supplies than airdrops. Commanders who keep calling 150-munitions airdrops instead of spawning a supply Huey are the ones players complain about.
NVA Only
Multi-Mark Artillery
Multiple marked US garrisons or LZs in one sector. US only gets single artillery. Use multi-arty when you have several confirmed marks.
Shared abilities: Precision Strike and Strafing Run exist on both sides. Precision is the go-to for a marked garrison, tunnel, or OP. Supply Drop and supply trucks exist on both sides. Airdrop is the only fully automatic delivery.

2US Commander: How to Beat Tunnels

Precision vs Artillery vs Strafe: Marked static spawn equals Precision. Line of troops on a trail equals Strafe. Known garry plus OP cluster you cannot quite pinpoint equals single Artillery, then recon again.

3NVA Commander: How to Not Waste the Advantage

4Quick Decision Map

SituationUS callNVA call
Enemy spawn markedPrecision, then infantryPrecision or multi-arty if several marks
Need a new attack spawn nowTransport Huey + SL, or supply Huey cratesEmergency Tunnel linked to existing lattice
Enemy flooding one gridNapalm the approach and hold the far sideReinforce with connected tunnel behind them
Logistics failingStop airdropping, assign a supply pilotBoat plus cheap drop on the river line
Ability is up but team is deadHoldHold

Fight Demonstration

Common Mistakes to Avoid