Two different aircraft. Confirm which one you are in before you leave HQ. Transport: troops + door guns + flares, use this to move people. Supply: two seats only, use this to drop crates and build the garrison network. It does not carry infantry. NVA tunnels win when no one is dropping supplies for garrisons or flying full transports onto the next point.

1Get in the Right Seat and Start the Aircraft

Practice landings on the range first. New pilots crash more US helicopters than the NVA does.

2How to Drop Supplies

This is the job that wins games.

After the drop: Hop out as Logistics Officer or with an SL and build the garrison yourself, or call the drop location in command chat so an SL or engineer uses it immediately.

3The Restock Loop

Independent supply pilots who pepper the map with backup garrisons are what the community says actually beats tunnels. Ask the commander where they want the next garrison, then do it anyway if they are silent.

4How to Use the Transport Helicopter

Best coordinated play: One transport + SLs (or two birds + two squads) onto a rear LZ, then a supply bird follows for a garrison. That is the US answer to a tunnel network.

5Key Decisions

Need bodies on a new point now
Transport, full, land or water-dump
Fly the next point. Fill every seat. Land clean or water-drop on a flank.
Need garrisons, nodes, defenses
Supply bird
Do not burn commander airdrops if a supply heli can do it cheaper and faster.
Point contested, no passengers
Stop circling as a gunship
Door guns are inaccurate. Circling the cap is loud, useless, and gets you killed. Go get supplies or pick up SLs for a flank.
Commander silent
Place backup garrisons yourself
Waiting wastes the aircraft. Put 50-supply piles on the next sector border.
Helicopters are not a forward spawn when the engine is off in the field. Spawn-on-heli only works at HQ helipads. Do not park in the jungle expecting people to appear.

Fight Demonstration

Common Mistakes to Avoid