Core goal: Get someone on the register so you can leave the shop. The hire is not done until four things are true: course completed, person hired, dragged onto a station, and on a schedule that matches their demands and the shop's open hours. Players get stuck after the candidate appears because they think hiring alone is enough.

1Unlock Hiring Before You Walk to the Agency

2Use the Right Agency for a First Shop Hire

City Workforce is for office staff only. If you only see cleaners or office roles, you are at the wrong agency. Walk to Anderson Recruitment for retail customer service.

3Pick the Candidate by Demands, Not the Smile

4Make Them Actually Work

If assignment looks bugged with scheduled, assigned, and still not working, players have fixed it by running a second hire campaign. Hiring someone else sometimes forces the first person to register as assigned. Last resort: fire and replace.

5First-Hire Decisions That Matter

Who first
Cashier, not HR
Customer service on the register is the first hire. HR belongs in a headquarters after you already have shops running without you.
How many
One full-timer to start
One full-timer on the register is enough to get off the till. Add a cleaner when dirt complaints start. Add a second CS person when you extend hours past one shift.
Train now or later
Put them on the register at 30%
They do not need 100% skill to work. Put them on the register around 30% and let skill climb. Unassign and send to training only if you can cover the shift yourself.
Job board vs campaign
Campaign for speed, board for trickle
Run a campaign when you need bodies tomorrow. Place a job board when the shop is already built and you can wait overnight for applicants.

6Common Mistakes to Avoid

First Hire Workflow Videos

Gift shop first hire: Anderson Recruitment, customer service campaign, and candidate pick.

First employees with manual schedule because there is no HQ or HR yet.

Full workflow: course, agency contact, campaign, pick candidate, train, assign station and hours.