Core goal: Use Market Insider first, not a favorite shop type. You want several products one format can sell, all high demand, with few or zero providers. One 100% SKU next to a dead basket is a trap. Build a shop that runs without you, then scale.

1Which First Shop to Pick

Gift Shop
Stock loop immediately
Short cheap list, low security, easy van restocks. Historically strong in Garment. Gifts also cover personal objectives. The default pick if you want the stock loop right away.
Hairdresser
Skip logistics entirely
No purchases, no deliveries, no warehouse. You only learn scheduling, pricing, and satisfaction. Best if stock management already feels like the wall.
Liquor
If Insider shows a full hot basket
Readable SKU list, 24/7 possible. Same band as gifts. Slightly higher tickets and hours. Only when Insider confirms the basket is hot.
Jewelry
Only with multiple hot SKUs and a guard
High theft if you skip security. Losses show up later in EconoView. Not the default first shop just because it scales later. Needs showcases plus a guard.
Backups when Insider is hot and competition is thin: coffee (needs machine plus pastry case), gym (needs trainers and space), fast food (works when one hero item like kabobs is demanded everywhere, but kitchens are fussier than gifts).
Skip for shop one: law firm as a print-money first play (players report red offices), clothing as first if you hate multi-source SKUs, bookstores, anything that forces an import contract on day one, and any factory building.

2Steps to Run Before You Think Factories

3Building Code Reference

CodeSizeCustomer capVerdict
A1~75 m squared~15Caps you no matter how hard you advertise. Avoid as first lease.
C2~225 m squared~30The common first sweet spot. Traffic 30+ is fine, 39+ is excellent.
Rule of thumb: a 75-cap mediocre-traffic room beats a tiny high-traffic box. Customer cap usually wins after week one.

4Only Then Factories

A factory is worth it when all three are true:

First factory chain: clothing is the community pick. One sewing machine, stores you may already run. Jewelry polishing is late and expensive. Put production in Industry City P or Q lots, not in your first Garment C2.
Not worth it on one or two shops. Wholesale is cheaper at that volume. A factory on one or two stores burns cash and adds machine labor for no margin gain.

Common Mistakes to Avoid

Act-Now Checklist

Insider to find the hot basket, then Garment C2 or the one gap Insider screams, then gifts or hair, then staff off the till, then warehouse when restocking hurts, then factory only after multiple stores share one product line.