Core problem: players finish the prologue confused about how the three time periods relate. The connection is not free-form time travel. It is a ritual-driven consciousness transfer that creates a narrative circle: present-day Clio deciphers a book that triggers visions of 1999, where Aaron performs a ritual that sends his consciousness into the body of the cat that Noa chooses in 1666. The cat is Aaron. The loop closes when the cat leaps into Noa's arms.

The Loop at a Glance

Present: Clio reads the book 1999: Aaron performs ritual Aaron's mind enters the cat 1666: Noa chooses the cat Cat leaps into Noa's arms Loop closes

1What Each Era Actually Does

Majority of playtime
1666 / late 1665: Noa
You play Noa, a Zaindaris apprentice becoming the Collector. Day investigation and night Esbat confrontations. At the sacred tree ritual she chooses a companion cat. The cat that leaps into her arms is Aaron, sent back from 1999.
Short, investigative
Present day: Clio
Clio (Aaron's daughter) investigates a magically obscured letter or tome left by her father. She works with Professor Lucas. Finding and interpreting the documents produces a vision that drops you into 1999. This is the framing layer, roughly 5% of playtime.
Ritual and transfer
1999: Aaron and Agnes
You follow Aaron and his lover Agnes (secretly Zaindaris, later revealed as Clio's mother) through Amsterdam on Millennium Eve. Agnes performs an occult ritual involving mirrors around the bed. The ritual sends Aaron's consciousness backward into the cat.
1999 and 1666 are mirrors. Similar layouts, echoing events, and parallel mysteries that only fully click when you have seen both. The creator describes them as environmental and story reflections of each other.

2How the Loop Works Step by Step

3Key Decision Points

At the sacred tree
Cat choice in the prologue
The nine cat options have flavor text but the story treats the chosen cat as Aaron regardless. Pick based on the description you like. It does not break the timeline connection.
During 1666 sections
When to switch to the cat
Use Aaron to reach high or locked areas Noa cannot, open doors from the inside, or scout. In 1999 segments the cat can also interact with people afraid of cats. Switch whenever the environment or a prompt suggests a barrier.
In the present day
How much library time to spend
It is brief and linear. Do the library tasks completely. Skipping clues leaves the 1999 vision incomplete and the story harder to follow.

Common Mistakes to Avoid