Core problem: you get the first campaign slice of 1666: Amsterdam. Noa hunting Originals in a tiny slice of 17th-century Amsterdam, with Aaron as the cat familiar, plus short jumps to 1999 and the present. It is not a full city and it is not a finished game.

1What Is In the August 25 Build

Playable structure
Two main monthly contracts: January and February. Each month you identify one Original, steal their seal, then fight their demon form at night.
Map size
One neighborhood: about five or six blocks plus two large interiors (a university and a women's correction house). Both buildings are used more than once. That is the whole "open world" right now.
Length in practice
Studio copy says about 15 hours. Players and reviewers more often describe 8 to 10 hours of this loop before it repeats. Stretching to 15 means slow investigation and dying on bosses.
Timeline hops
Present-day Clio, 1999, and 1666 (most of the hours). Day and night cycle changes what you can do. Day is investigate quietly, night is powers and confrontation.
The loop you will actually play: walk the streets as civilian Noa, find the month's target by posters and NPCs (the game often does not mark the clue), get into the big building by finding a key or switching to Aaron the cat, steal the seal, wait for night, fight the Original's demon form. Combat in this build is mostly one attack plus dodge, plus a few spells (remote explode, distract, slide on water).

2What Is Not In This Build

Missing map
Multiple boroughs (that is the 1.0 promise). The rest of the monthly hunt calendar and more Originals.
Missing systems
Spell combos, extra potions, and later maps listed on the public roadmap (v0.3 to v1.0). Polished stealth: no clear hide tools, detection and guard AI are inconsistent.
Performance
Stable performance on all PCs is not there yet. Players still report frame drops, pop-in, and crashes. A small patch on Aug 27 fixed a Codex tutorial crash and a post-combat crash.
Upgrade layer
A skill and artifact upgrade layer that players call messy. Artifacts can drop randomly and get swapped after a game over.

3How to Play This Build Without Wasting Hours

4Key Decision Points

Buy now vs wait
Depends on your tolerance
Buy now if you want to support the studio, like the atmosphere, and accept a short, janky first chapter at the lowest planned price (price is intended to rise as EA continues). Wait if you want a full city, more than two hunts, or stable frames.
How to spend time in-map
Investigation-first vs cat-first
Investigation-first: slower, closer to the intended 10 to 15 hours, fewer surprise fights. Cat-first: faster building access, more fun movement, still need the seal for the night fight.
Witch vs civilian in a tight spot
Leave or swap to the cat
If a guard already sees you and the meter is rising, leave the building or swap to the cat. Trying to "stealth KO" with witch attacks in this build is unreliable.

Common Mistakes

Videos That Match This Build

If you only watch one: use the official feature video first so you know what the two-month slice is trying to be, then the six-hour video for how it feels after launch.