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Quick pick: coming back for 2.5? Try the Dual-Wield Pistolero — the Double Trouble perk is a genuinely new way to fight. For raw versatility the Netrunner + Smart weapons build still answers almost every situation in the game.

The six builds at a glance

BuildBest forMain attributes
Dual-Wield PistoleroThe new 2.5 mechanicCool, Technical Ability
Netrunner (Smart weapons)Maximum versatilityIntelligence, Technical Ability
Sandevistan KatanaFast meleeReflexes, Body
Shotgun TankBeginners & survivalBody, Technical Ability
Stealth AssassinSilent missions, infiltrationCool, Intelligence
Tech Weapons SpecialistCharged shots through coverTechnical Ability, Cool
What 2.5 changed: the Cool tree gained Double Trouble — dual-wielding Power pistols and revolvers. Established builds keep the same cores, so don't scrap a working character after the patch. New to dual wielding? See the dual wield pistols guide.

Build notes

Dual-Wield Pistolero

Cool 20 / Technical 20, Body & Reflexes 18-20. Double Trouble at Cool 9 plus its four support perks; two Iconic Power pistols stack their effects.

Netrunner

Intelligence first for quickhack damage and RAM; play around Overclock and contagion chains. Slow early game, deletes rooms late — camera, group and single-target all covered. Smart SMGs pair naturally.

Sandevistan Katana

Reflexes + Body; the Sandevistan OS slows time while a good katana does the work. The flashiest melee build in the game and still top tier.

Shotgun Tank

Body for the shotgun and survivability perks, Technical for armor. Forgiving aim and huge face-tanking — the easiest recommendation for a first playthrough.

Stealth Assassin

Cool for stealth and throwable perks, Intelligence for quickhack distractions. Headshots and takedowns — never seen, never hit.

Tech Specialist

Technical Ability for charged shots that pierce cover, Cool for sidearm backup. Slower per-shot, brutal per-kill.

FAQ

What's the best cyberpunk 2077 build overall?

For versatility the Netrunner/Smart-weapons setup handles ranged fights, stealth, crowds and single targets without demanding perfect aim. For the new mechanic, the dual-wield build is the one to try first.

Do I need a cyberpunk build planner?

Not really — respecing perks in-game is free and attributes can be reset once per playthrough. The tables above are enough to plan a full run; a planner only helps if you're min-maxing level 60 exactly.

Is the cyberpunk skill tree different in 2.5?

The structure is the same five attribute trees (Body, Reflexes, Technical Ability, Intelligence, Cool) — 2.5 only added the Double Trouble perk line inside Cool for dual-wielding.

Can I respec a cyberpunk build?

Perk points refund freely from the character menu at any time. Attribute points get a one-time reset — spend that wisely if you're changing archetypes completely.