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Short answer: a handful of small games run today. The project's verified list has one confirmed title — Dreaming Sarah — while community testers report Balatro, Animal Well and the DOOM homebrew port as playable. Big releases are not there yet: GTA V reaches its prologue at ~27 fps on a testing branch, and that's the best-case AAA result so far.

Compatibility status by game

Community test reports as of late October 2026. Results depend heavily on the exact build and OS — check the linked report threads before trying a title yourself.

GameStatusNotes
Dreaming SarahPlayableThe only title on the project's officially verified list
BalatroPlayableCommunity-verified, runs well
Animal WellPlayableCommunity-verified
DOOM (homebrew port)PlayableHomebrew build, community-tested
Super Meat Boy 3DPartialLevel 1-1 runs on Linux; game-wide outcome unconfirmed
Marvel's Guardians of the GalaxyPartialTitle screen and main menu render; first level blocked by a metadata error
Grand Theft Auto VPartialOpening prologue at ~27 fps on a testing branch; Story Mode save loads
Call of Duty: Black Ops IIFailsLaunches ~10 seconds then aborts before the menu
MinecraftFailsProcess loader fails — missing libcohtml.Prospero.prx host module
Read reports like a tester: "menu renders" and "in game" are different milestones. A relinker conversion succeeding does not mean the game is playable — look for reproduced tests with logs, not just coverage percentages.

How AnyPS5 works (and why it's not an emulator)

An emulator imitates the console while the game runs inside it. AnyPS5 instead rewrites the game's PS5 executable once, ahead of time, into a normal .exe or Linux binary, and swaps the console's system libraries for its own. The PS5's x86-64 CPU is the same architecture as a PC, so the game code runs directly — what's rebuilt is everything around it: memory, files, sound, saves, and shaders translated to Vulkan.

  1. 1
    Dump a game you own

    You need a decrypted dump from your own PS5: the main executable (eboot.bin as plain ELF) plus its sce_module/ folder. Encrypted files off a disc or the store cannot be opened.

  2. 2
    Download the release for your OS

    From GitHub releases: the relinker binary (Windows .exe or Linux) plus the matching prx-windows / prx-linux system library pack. Nothing else needs installing.

  3. 3
    Run the relinker on the dump

    The converter produces a native program. A web-based converter also exists that keeps files on your device, for people who don't want to touch a terminal.

  4. 4
    Play with a controller or keyboard

    SDL-mapped controllers work out of the box including analog sticks and triggers. Keyboard/mouse bindings go in anyps5-input.ini.

Requirements

ComponentRequirement
OS64-bit Windows or Linux (macOS can run the relinker only, incl. Apple Silicon — no game runtime yet)
GPUVulkan 1.1 capable
Game filesYour own decrypted PS5 dump — the project ships no games, firmware or keys
Skill levelComfortable with command line helps; bleeding-edge results need building from source plus open PRs

FAQ

Will AnyPS5 run GTA 6?

Not at launch, realistically. GTA VI releases November 19, 2026 for consoles. AnyPS5 doesn't need per-game support in theory — any title works once every system function it uses exists — but a huge open-world game uses a lot of them, and GTA V is the closest proof point today at prologue-level. If GTA VI gets an official PC release, that will be the easy path anyway.

Is AnyPS5 safe to download?

From the official repo, yes — it's GPL-2.0 open source built by CI. Copycat repos have appeared (one under an "Any-PS5" account advertised a version the project never released). Only use github.com/boykopovar/AnyPS5, and ignore any site bundling "installers" or games.

Does it play PS4 games or need a jailbroken PS5?

It targets PS5 executables specifically. Dumping your own games does require PS5 access capable of producing decrypted files — that's on you, and the project doesn't cover it.

Where's the full game list?

Per-game progress is tracked in the repo's compatibility docs and the community report board, one thread per title, with the exact build and hardware used.

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Set expectations low. AnyPS5 is ~80 days old with rapid progress, but today it's a tool for enthusiasts and testers, not a way to play your PS5 library on PC. Follow the repo for releases — the gap between "menu renders" and "playable" closes fast in this kind of project.