Core goal: Beat or crush the target times on VHOLUME levels by finding and executing better routes while keeping momentum high. The game is free-form parkour where the "correct" path is the one that keeps your speed up and finds shortcuts through the brutalist concrete. Target times, ghosts, and leaderboards reward precise chaining of slides, jumps, wall-runs, and momentum tricks, not just reaching the end.

1Master the Speed System First

This is what separates good times from top times. Players repeatedly emphasize understanding and never dropping below the practical speed floor.

Movement stateApprox. speedWhy it matters
Base walking~13Starting point. Never stay here in a timed run.
Slide~16First speed gain. Slide every ground touch when slow.
Jump from walk~14Small boost over walking. Use to chain into slide.
Jump from slide~17Core speed-building loop. Slide then jump.
Competitive target26-27Stay here on ground/forward movement for top times.
Falling (max)30-40+Lost on landing unless you manage the hop carefully.
Speed floor discipline is the single biggest time gain. Steam threads frequently mention "I keep randomly losing speed." The fixes above address exactly those complaints. Keep your speed at 26-27 on long sections or you will never hit competitive targets.

2Racetrack Routes: Easy to Advanced

Racetrack is the level everyone practices first. Community shares easy, medium, and advanced routes. Practice these until the movement feels automatic; the same principles apply to later maps.

Easy / Consistent
Learn the rhythm
Walk into the first relevant wall, slide, jump, and keep the slide-jump rhythm. Chain wall-runs. Stay on the obvious concrete paths and use repeated short hops + slides to maintain speed. Reliable and gets you comfortable without big fall risk.
Medium / Time Gains
Two cut options
Option A (dirt pile): approach the pile of dirt on the right, jump onto it (do not run straight or you fall), then continue forward. Option B (chair): from the preceding jump, hop onto the chair, immediately slide-jump, then jump off the wall the instant you can. Both cut time versus the easy path once landed cleanly.
Advanced / Pre-Speed
For sub-30 and top times
Only add this after you can already hit solid medium times (pre-speed is only ~1.4s gain early and is easy to mess up). Bounce off the indicated wall near the start, flick/scroll slightly so you stick to the left wall, jump off, then continue the wall runs and hops passing between the pillars. You enter the timed section already near max useful speed (~27).
Do not try pre-speed before you have a clean medium time. The payoff is small (~1.4s) and the failure rate is high. Top times almost always include pre-speed plus clean 26-27 retention the whole way, but you earn the right to attempt pre-speed by first making the medium route muscle memory.

3Key Decision Points

4Common Mistakes to Avoid

5Watch the Routes in Motion

Community movement guide walking through speed numbers, wall climbs, fall cancel, easy/medium/hard Racetrack routes, and pre-speed in real time.
How to use this video: practice the easy route until it is automatic, then layer medium, then pre-speed. Once Racetrack feels fast, the same slide-jump-wall rhythm and speed-floor discipline will let you find and execute better lines on every other map. Watch ghosts, iterate short segments, and the target times drop quickly.