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Core problem: players who mash claws like regular enemies get shielded, grabbed, and drained. This is the Mission: Last Meal fight - two combat phases split by a scripted drain. Win by tapping L1 on non-red tentacle slashes to fill the stagger bar, spending damage only during the stagger, and mashing out of his grab QTE before he heals off you.

1The Loop (Whole Fight)

Healing and Rage: heal with L2 + Square when your meter is ready. Do not hoard Rage - spend it at Tier 2+ on a stagger.

2Phase 1 (Warehouse)

Only attack on stagger here. Swinging early makes him shield and lash out.

3After the Cutscene (Outside, Faster)

He drains you in a scripted moment and throws you outside. Same rules, faster:

Key Decisions

ChoiceRule
Parry vs dodgeNon-red coil slashes = parry (builds stagger). Red glow, grab thrusts, flying objects = dodge. Guessing wrong is the main death.
Aggressive vs patientPure turtle-parry works on lower difficulties. Higher difficulties need punish windows - overwhelm after every dodge and leap when he creates space.
The grab QTENever let it linger. He heals off you while it runs.

Common Mistakes

Finish: the "Omega Dead" trophy pops when the fight ends - the finisher is automatic once his bar is empty.

Fight Footage