Big Walk True 100% Ending and Purple Puzzles Guide
How to unlock Big Walk's true ending (Big Game achievement) - finish the normal campaign, clear all 7 purple challenge puzzles, deliver 15 blorbs to the green building, and use the white key on the broken sphere.
The core goal
Unlock the true ending after the normal campaign
Step 1
Finish the normal campaign first
Step 2
Reach the purple puzzle ridge
Step 3
Clear all 7 purple puzzles
Wait 30 Minutes House Easiest
Enter and lock in. A 30-minute timer starts (longer version of the 5-minute house). Just wait the full 30 minutes - go AFK, make food, chat. Do not press the door button early or the timer restarts.
Golf / Long-Distance Golf Carry
The hole is on the Challenge Ridge with an arrow pointing back toward the island center - no ball there. Fetch the ball from the original red-section golf course and daisy-chain hand it off the whole way. Route: red golf to mountain pass to green section, up-right to the rock for chairlift access. Ride the chairlift East carefully - do not drop the ball or get pushed off. Continue daisy-chaining through the purple tunnel then up-right to the hole.
36 Drawings Communication
Get all 36 squares off the rack and visible at once. Communicate every detail - similar drawings exist, so ask about solid vs outline, number of petals, etc. Track high-confidence vs uncertain answers so you can revisit if you do not get the green victory circle first try.
9 Speakers (No Talking) Hardest
Pre-agree a gesture system for the 9 floor positions and sounds. Example: rows of 4/4/1 labeled Left 1-4, Right 1-4, Both; hand raises to signal which. One player memorizes sounds and locations and signals; the other places. Pure memorization plus consistent signaling.
9 Symbols (No Talking) Silent
Easier version of the speakers puzzle. Use the same pre-defined hand-gesture system for which symbol. Community note: there is a hole in the shadows on the wall between rooms.
Platforming, But Do It Fast Timed
Same head-jumping platforming as the main island version but timed while carrying an egg timer. Pre-position one partner on the first roof before grabbing the timer. Throw the timer immediately then get picked up. When climbing the three steps, jump off onto the next higher step. Jump the zig-zag gaps (prefer right side for longer landing). Aim the timer throw to land near the end podium. Only one person needs to jump down and run the stairs. Groups report around 4 tries to clear.
Many Lights Everywhere Methodical
The person in the answer area can speak and press buttons; the seer only has a red light button. Use yes/no via flashes (1 flash = yes, 2 = no, many flashes = stop/restart). Start broad ("Is it on the floor?" or "wall with the speaker?") then narrow to group then specific light. Go slow - correct lights take time and restart is painful. Alternative method: number walls and count lights top-down/left-right within groups.
Step 4
Deliver 15 blorbs to the green building
Step 5
Trigger the true ending
Key decisions
Choices that affect your run
Same save or new game?
Stay on the same save after Big Goodbye. Post-game content (purple tunnel, map markers, green delivery room) activates properly only on the same save file.
Which blorbs for delivery?
Reds and purples are interchangeable for the final 15 at the green building. Save extras and all purples for this delivery - do not waste them on towers you already cleared.
When to set up signals?
Agree on gestures and hand signals before starting any silent or audio purple puzzle. Consistency across the run saves repeated failures on lights, speakers, symbols, and drawings.
Skip leftover normal puzzles?
No. Finish every remaining normal puzzle, not just the 7 purples. Incomplete map markers can block progression toward the true ending.
Common pitfalls