Big Walk Co-op Guide
Complete guide to playing Big Walk with friends - setting up 2-12 player sessions, crossplay join codes, puzzle communication methods, proximity chat, and common mistakes that ruin the experience.
The core goal
Getting your group into one session
Step 1
Setting up a session
Step 2
Crossplay join codes
Step 3
Proximity chat
Step 4
Puzzle communication methods
In-game communication tools
Walkie-talkies / Radios
Distance voice communication. Grab before splitting up. Voice crackles on these by design.
Laser pointers / Flashlights / Flares
Visual pointing and blink codes. One blink = yes, solid = no. Works through glass.
Whiteboards / Signs
Written messages that can be read with binoculars from a distance. Useful for complex instructions.
Gestures and physical actions
Point, wave, arms out, flail. Hold objects up to glass, stack players, or use body language to communicate.
Key decisions
Group choices
Small or large group?
2-4 players for focused puzzle solving. 5-12 for chaotic fun, races, hide-and-seek, and team splits. Larger groups make some puzzles messier.
Who hosts?
Must stay the same person for campaign continuity. Pick someone reliable who will not quit mid-campaign. Progress saves only on the host's side.
Voice or text?
Both supported, but voice is richer. Text chat also follows proximity and barrier rules. Mic is strongly recommended for the full experience.
Cluster or split?
Cluster tightly for complex coordination. Split intentionally knowing voice will cut out, but grab long-range tools first and plan a reunion point.
Common pitfalls