WorldFront (Roblox)
A grand conquest strategy game by Conquer The Land: up to 100 players share one map, expand territory, build armies and economies, form alliances - and try to become the last superpower standing.
The three pillars
Everything in WorldFront connects back to territory, army and economy.
| Pillar | What it does |
|---|---|
| Territory | Land your nation controls - more of it means more power |
| Army | Troops you train to take new land and hold what you own |
| Economy | Resources your cities produce - keeps the army funded |
| Cities | Buildings that boost output and capabilities |
| Alliances | Agreements to fight together or protect each other |
| Naval forces | Sea-based force that becomes central in the late game |
How combat changes through a match
| Phase | What wins it |
|---|---|
| Early game | Ground army claims nearby territory fast |
| Mid game | Start training naval forces alongside land troops |
| Late game | Powerful weapons unlock; sea invasions decide continents |
| All stages | Multiple fronts need multiple deployments - don't overcommit to one border |
Diplomacy in a 100-player server
With a hundred nations in one room, the political game is as dangerous as any army. Coalitions form to crush whoever pulls ahead - manage relationships before you need them.
- 1Keep channels open with allies
Coordinated attacks and defenses beat solo power every time.
- 2Watch who else is growing
Act before a rival becomes too big to stop - the whole lobby is thinking the same about you.
- 3Don't stack enemies
Accumulating enemies faster than you can fight them is the classic way strong starts die.
- 4Losing land isn't losing the match
A patient rebuild with allied support can reverse a collapse - play the long game.
FAQ
Is WorldFront the same as RoFront?
No - RoFront [World PvP] is a different Roblox conquest game (capital placement, real-world map, win at ~80% control). WorldFront is by Conquer The Land.
How many players per server?
Up to 100 nations share one map - that's what makes diplomacy central.
What should a beginner build first?
Economy first, then ground army - cities fund everything else, and an unfunded expansion collapses.