Endings Randomized puzzles Fixed puzzle answers Route outline Bosses Save-flame trap FAQ
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The ending is decided by one thing: once you forge the Aurifer knife near the very end, killing even a single Relicta ghost with it locks you into Magnum Opus (the "bad" ending). Sparing all of them gives Solve et Coagula. Save at the flame right before the sealed hotel door, finish one branch, reload, do the other - that unlocks the two New Game-only endings.

All four Tenebris Somnia endings

Two endings are available on a first run; the other two only appear on a new game after both of those are recorded.

EndingConditionFinal fightWhen
Solve et Coagula goodObtain Aurifer and kill zero Relicta with it. They flee from you anyway, so this is the default.Lacuna, in the Septimo Arte cinema. Julia loses Aurifer - use the Revolver/Shotgun.First run
Magnum Opus badKill at least one Relicta with Aurifer. One is enough; you don't need to hunt them all.Hermes - hands from the floor, then a face that inhales. Finish it with Aurifer.First run
Renuntiatio secretAfter both endings above, start a new game and use the Apartment Key on the building's exit door at the very start. Julia simply leaves.NoneNew game
Vivus Ex Mortibus trueNew game after both main endings. Take the Bible from the table by the ground-floor entrance, perform its three rituals (below) to earn three Iron Crosses, open the church.A possessed woman, fought beside a priest named John, on a pentagram with rising red spikes.New game

The three Bible rituals for Vivus Ex Mortibus

Each one must be done before you solve the normal version of that puzzle - once the normal solution is in, the ritual is gone for that run.

  1. 1
    Floor 2 pressure plates

    Use the Bible before copying the TV symbols. Start on the Mars (male) symbol plate and walk six full counterclockwise laps around the plates. The room turns red, enemies spawn, kill them for Iron Cross #1.

  2. 2
    Floor 1 projector-room lock

    Before entering the real four-digit code from Ivan's phone, use the Bible at the keypad and enter 6666. Clear the red room for Iron Cross #2.

  3. 3
    Cinematography classroom camera

    Use the Bible, plug in the yellow RCA cable, cycle camera scenes until enemies appear - before you go through the Copper Key door. Iron Cross #3.

  4. 4
    The church

    Take the blue door left of the Floor 3 elevator onto the street and use all three crosses on the marked church door. Stay off the woman's lunges and green shots, kill her red summons, hit her between summons. When John falls and the floor becomes a pentagram, thread the gaps between the spikes.

Puzzles that are different in every playthrough

This is why the YouTube walkthrough "didn't work". The rule is fixed, the answer is rolled for your save. Read the rule, then look at your own screen.

Floor 2 symbol floor plates (TV puzzle)

Rule: after you put both batteries in the Floor 3 remote, the Floor 2 living-room TV shows a sequence of symbols. Step on the plates in that order. Random: the symbol order. Don't copy anyone's screenshot.

Bar bell and glass pitcher (Floor 3 street)

Rule: ring the counter bell, remember the pitch. Pour bottles into the giant pitcher, tap it with the Wrench, compare. Empty bottles take liquid back out. When the notes match, ring the bell to crack it and hit it for the USB Cable. Random: how much liquid it needs - go by ear, not by a bottle count.

Elevator color sequence (to reach Floor -1)

Rule: the dark TV room in the film school shows numbered colors I, II, III...; Julia writes them in the Old Book. With the Black Candle lit in the elevator, visit floors in that order: blue = Floor 3, green = Floor 2, red = Floor 1, white = Floor 0. Then -1 appears. Random: the order. If -1 never shows, re-read your Old Book and redo it - a wrong floor restarts the sequence.

Lead Fly tile paths (Floor 1 theater, Desiderium)

Rule: walk the tile route toward the small fly statue; each correct tile adds sulfur coating, a wrong tile resets it. The first path is shown to you; the second in the hall must reproduce it. Random: the tile layout.

Poem photographs (Floor 3 study, late game)

Rule: the poem's opening line tells you which set of four photographs goes into panels I-IV. Random: which poem you get. The four variants are in the fixed-answers section below.

Fixed puzzle answers (same for everyone)

In route order. Most "stuck" moments are an item you walked past, not a logic failure.

Blood, Iron and Light - the sealed Study door (Floor 3)

Glass (bedroom nightstand) + blood from the broken bathroom mirror + Developing Chemical (fridge). Wrench (behind the shower curtain) breaks the lowest bedroom window board. Use the mixture in the strip of sunlight: that's Auritsatio, and it dissolves the red seal.

Second battery won't come out of the washing machine

Use the Glove (clothes rack in the Floor 2 study) at the kitchen fuse box. Touching the fuse box bare-handed doesn't stop the machine.

Key stuck in the A.S. office door

Slide the X-Ray under the door, push the key out with the Scissor Blade, pull the X-Ray back with the key on it.

DEVORA poster

Join both Scissor Blades, cut one piece from each of the six cardboard cutouts in the chair corridor, rebuild the face in the empty frame, then burn it with the Lighter. The Bathroom Key is behind it; the bathroom has the Mop Handle.

Projector-room padlock (Floor 1, Door A)

USB Cable (bar pitcher) + USB Adapter (top of the Door B staircase) = USB Charger. Charge Ivan's phone in the Floor 3 study and read the four-digit code off it. The code is per-save but it's shown to you - and copied into the Old Book.

Dining table plates (Door B set)

Black Tape over the upper-left plate, Plate with X (first theater box, after screening canister 1) in the empty setting directly below it. The middle doors open to the green Square Stone.

Equipment Storage electricity

Lower-left switch on until the grille is fully up, switch off, cross between the blue cable's pulses, hit the right switch for the Piece of Cable. Repair the upper-left switch with it, flip it, then flip the lower-left again - the mannequin drops and exposes the RCA Cable.

Cinematography camera scenes

With the RCA Cable attached, cycle scenes: stand in the white outline until it fills; break the glass pane; take the Copper Seed from the blue bird; plant it in the green hallway vase upstairs for Copper Poppies; give the poppies to the kneeling figure; keep cycling until a Copper Key is on the chair; show the green doorway and use the key on that door.

Cow Skull door

Canister 2 (Floor -1, next to young Ivan) screened at the projector opens theater box 2 with the Cow Skull. Hang it on the hooked door in the side corridor off the Door B staircase - that's the Fumus arena.

Cursed canister (Film History classroom)

Try to take it twice (two teleports), talk Sanguis dry in the lobby for the Silver Key, Silver Bottle from the Floor 2 bathroom cabinet, fill it at three save flames (see the trap below), Pentacle Stone opens the red-marked Floor 2 lobby door, use the full bottle at the moonlit window by Julia's statue = Purified Water. Pour it on the canister before picking it up.

Photo development (five steps, in order)

1) Red Light Bulb (White Bulb + the blood table in the final film set) into the lower-left lamp. 2) Chemicals (sealed Floor 3 bathroom) into the trays. 3) Photo Roll on the north table = Negative. 4) Negative, then Photo Paper, at the enlarger = Printed Photo. 5) Printed Photo into the trays. The developed Photo goes in the empty frame on the Floor 3 bedroom nightstand for the Hexagonal Stone.

Poem photographs - the four variants

Poem opens withIIIIIIIV
"You're dead"Cross necklaceFeetSunglassesBlack veil
"He nestles in her hand"Hand with ringEar with earringShiny dressPearl necklace
"I'm dreaming"Lips with lipstickSunglassesEar with earringBlack dress
"Adorned with the blue of silver"FeetShiny dressClosed eyes, long lashesBlack glove

Forging Aurifer (the knife chain)

Lapis Fictus Knife (Ivan's statue, after Auritsatio #2) → fuse box in the Floor 2 kitchen = Melanosis Knife (power dies) → down the elevator shaft ladder, mercury pool by the TV = Viridis Knife → Lead Key from the wall hole → Floor 2 production lobby north door → sealed hotel door in moonlight = Aurifer. Save at the flame right before that door.

Route outline in one screen

Where each candle takes you and what each floor is for.

SectionUnlocks withGoal
Floor 3 apartmentApartment KeyOld Book, Auritsatio, Green Candle, first fight
Floor 2 apartment + A.S. studioTriangular Stone (blue door)Revolver, canister 1, batteries, TV plates, Mop Handle
ObscuratusMop Handle closes the blindsRed Candle + Lapis Fictus Pill
Floor 3 street / barTriangular Stone again (Floor 3 blue door)Four bottles, USB Cable, later the Iron Pipe (Screwdriver)
Floor 1 theater + dining setLit Red Candle in the elevatorProjector, Plate with X, Square Stone → White Candle
Floor 0 film schoolLit White CandlePhoto Paper, Shotgun, RCA Cable, Copper Key, Black Candle, color sequence
Floor -1Lit Black Candle + color orderCanister 2 → Cow Skull → Fumus → Pentacle Stone
Cursed canister 3Purified WaterCold Chisel → final film set → Red Bulb → Photo → Hexagonal Stone → Vitria
DesideriumSanguis chase, you lose your gearBlack Bulb inverts colors, recover belongings, Lead Fly, three statue defenses, Tin Key, Green Candle
FinaleMemento + Auritsatio #2 → knife chainAurifer, then Septimo Arte for Lacuna or Hermes

Boss tactics

Floor 2

Obscuratus

Invisible while the candles burn. Snuff every candle, shoot while it's exposed, repeat when it relights them. Shooting the invisible form just burns ammo.

Floor 1

Fumus

Move while the red protection symbol is under it, attack when it vanishes. Red floor circles spread over time - and if you cross one holding a loaded gun, Julia can turn it on herself. Unequip before deliberately stepping through.

Film school

Vitria

Phase 1: bait the vertical strike, step back, Pipe it on recovery. Phase 2: it's shielded while the red symbol shows; find the tentacle visible only in the mirror, hit that spot, shoot during the stun to crack the mirror. Inside the mirror your controls are reversed. Mash interact if grabbed by the throat.

Chase

Sanguis

Not a fight. Put ordinary mannequins between you and his charge (red ones survive it), then lure him into the big retracting blade as it extends.

Good ending

Lacuna

Guns only. Stay out of tentacle range, keep moving when she vanishes (landing attack), step in during the fly swarm. Phase 2: watch the cinema screen to spot the fake Julias, avoid her trail, kill screen-flies with one quick hit.

Bad ending

Hermes

Hands rise from marked symbols - break them, watch the eye flash before each line blast, use the screen preview to find the gap in the sweep. Phase 2 face: back off when it inhales (being swallowed is instant death), attack after, finish with Aurifer.

The save-flame trap

Filling the Silver Bottle permanently extinguishes each flame you draw from. Pick flames you're done with.

Use these three: the Floor 2 apartment bedroom, the Floor 3 apartment study, and the Director's Office inside the A.S. studio. That keeps the film-school and later Desiderium flames alive for the harder second half. Save before drawing each dose in case you change your mind.
Other things to grab before they're gone: the Chemicals from the sealed Floor 3 bathroom before you spend the Pentacle Stone's last use on the Floor 2 lobby door; the Bible on a new game sits on the table by the ground-floor entrance and is easy to walk past.

FAQ

How long is Tenebris Somnia?

Roughly 8-10 hours for a first run with some puzzle wandering. Seeing both main endings is quick if you keep the pre-Aurifer save; the two new-game endings need a second run, though Renuntiatio takes about a minute.

Is Tenebris Somnia on PlayStation, Switch or Mac?

At launch it's Windows only via Steam ($19.99). The developers are Andrés Borghi and Saibot Studios, published by New Blood Interactive. The live-action cutscenes were shot by an Argentine film crew.

I'm out of ammo - is that a soft-lock?

No. The Iron Pipe (bar bathroom, needs the Screwdriver from the projector stairs) one-shots most small enemies, and every boss has a melee window. Studio lights in the statue-defense arenas can be struck to burn nearby attackers.

The Relicta ghosts run away - can I still kill one for Magnum Opus?

Yes. They flee but can be caught in corners and corridors; a single Aurifer kill flags the bad ending. If you want the good ending, don't swing the knife at anything white.

Which ending is canon?

The game doesn't say outright. Vivus Ex Mortibus requires both main endings and the hidden Bible rituals, and resolves threads the others leave open, so most players treat it as the true ending.