ⓘ

Quick answer: to set up a clan house, rent a plot in a settlement that already has an owner (pay at the FOR RENT sign), then build the house and place workbenches, safes and defenses from inventory. The base becomes the clan's respawn - and one shared house almost always beats four separate ones.

What the clan is actually buying

LayerWhat it gives the clanCost
Plot in a settlementLegal ground, respawn, storage, production roomRent or documents, gated by district tier
Working shellWorkbenches, lab, farm, garage, helipadItem prices from loot, crafting or the Black Market
DefenseFuses, alarms, walls, fences~$20,000 for a fuse up to ~$500,000 for concrete
TerritoryDistrict taxes and faster launderingWon by clan wars, not money

Land Plot Titles come in three price bands - roughly $100,000, $800,000 and $2,000,000 - which is the real ceiling on how fast a clan can climb districts.

Why one house, not four

One defensive shell

Splitting a clan across four plots costs four rents, four sets of walls and four security systems. One house concentrates the money into a single hardened base.

One respawn

Dying returns you to your house, not a hub. A shared house puts the whole group back into the same fight instead of scattering respawns across the map.

One address

The trade-off: raiders only need to learn one location. Defense is fortify (walls, fences, modules), detect (alarms) and deter - breach decoders are expensive, so cost itself discourages casual raids.

Better shopping

Criminal contacts - and what they sell - depend on your home district's level. A clan in a level 1 settlement shops from a shorter list than one in level 3.

Choosing the spot

  1. Is there an owner? You can only build in a settlement with an owner - lit hexagons on the global map.
  2. Are clanmates in this district? Distance to allies is distance to reinforcements.
  3. What tier? Tier 1 runs on documents since the November 4 change; level 2 and 3 districts need special documents from the Black Market and unlock better contracts.
  4. Is it a highway? A plot on a busy route gets seen, cased and raided. A boring plot survives.
Relocation is allowed: the whole base and its contents move with you - an early mistake is recoverable, just not free in time. You cannot move while a raid lock is active.

FAQ

How do I start a clan house in ROB RUN?

Find a settlement with an owner, rent a vacant plot at the FOR RENT sign, then place the house and furnishings from inventory. The main building ships nearly bare - a laptop, a first-aid kit and a few cabinets.

Does the clan house work as a respawn?

Yes - your base is your respawn. Where it sits decides how fast you get back into a fight after dying.

Can the clan house be raided?

Yes - the richer the base, the more it attracts raiders. Layered defenses (walls, alarms, safes) raise the cost of breaching you past what most crews will pay.

Can we move the clan house later?

Yes, the entire base transfers to a new plot and the old one is freed - unless a raid lock is active on the base.