ROB RUN Clan House - How Clan Bases Work
A clan house is not a special item - it is a house built on a rented plot that the whole clan treats as home: shared respawn, storage, production floor, and the thing raiders come for.
Quick answer: to set up a clan house, rent a plot in a settlement that already has an owner (pay at the FOR RENT sign), then build the house and place workbenches, safes and defenses from inventory. The base becomes the clan's respawn - and one shared house almost always beats four separate ones.
What the clan is actually buying
| Layer | What it gives the clan | Cost |
|---|---|---|
| Plot in a settlement | Legal ground, respawn, storage, production room | Rent or documents, gated by district tier |
| Working shell | Workbenches, lab, farm, garage, helipad | Item prices from loot, crafting or the Black Market |
| Defense | Fuses, alarms, walls, fences | ~$20,000 for a fuse up to ~$500,000 for concrete |
| Territory | District taxes and faster laundering | Won by clan wars, not money |
Land Plot Titles come in three price bands - roughly $100,000, $800,000 and $2,000,000 - which is the real ceiling on how fast a clan can climb districts.
Why one house, not four
One defensive shell
Splitting a clan across four plots costs four rents, four sets of walls and four security systems. One house concentrates the money into a single hardened base.
One respawn
Dying returns you to your house, not a hub. A shared house puts the whole group back into the same fight instead of scattering respawns across the map.
One address
The trade-off: raiders only need to learn one location. Defense is fortify (walls, fences, modules), detect (alarms) and deter - breach decoders are expensive, so cost itself discourages casual raids.
Better shopping
Criminal contacts - and what they sell - depend on your home district's level. A clan in a level 1 settlement shops from a shorter list than one in level 3.
Choosing the spot
- Is there an owner? You can only build in a settlement with an owner - lit hexagons on the global map.
- Are clanmates in this district? Distance to allies is distance to reinforcements.
- What tier? Tier 1 runs on documents since the November 4 change; level 2 and 3 districts need special documents from the Black Market and unlock better contracts.
- Is it a highway? A plot on a busy route gets seen, cased and raided. A boring plot survives.
FAQ
How do I start a clan house in ROB RUN?
Find a settlement with an owner, rent a vacant plot at the FOR RENT sign, then place the house and furnishings from inventory. The main building ships nearly bare - a laptop, a first-aid kit and a few cabinets.
Does the clan house work as a respawn?
Yes - your base is your respawn. Where it sits decides how fast you get back into a fight after dying.
Can the clan house be raided?
Yes - the richer the base, the more it attracts raiders. Layered defenses (walls, alarms, safes) raise the cost of breaching you past what most crews will pay.
Can we move the clan house later?
Yes, the entire base transfers to a new plot and the old one is freed - unless a raid lock is active on the base.