The official web version, free — progress saves in your browser. Click once inside the game to start.

Playing: Rejected Draft (web version)

What is Rejected Draft?

FactDetail
GenreIncremental / idle autobattler — leans active (about 35% idle), progress continues offline
PremiseYou're a flawed doodle the Artist threw away. Battle rival sketches in a climb back for revenge
DeveloperKuzzi — solo dev passion project, zero pay-to-win
Web version100% free, live since April 2026 and still updating — the "demo" tag undersells it: months of content and it diverges from the Steam build
Steam versionComing soon to Early Access; paid. ~500 hours of polished progression, 100+ achievements baked into progression, ~2–3 months in EA planned
LengthHas an actual ending — roughly 1000 hours of total progression

The core loop, explained

  1. 1
    Pick which enemies spawn in your world

    The game's unusual twist: you choose which rival sketches appear — every enemy is drawn by a credited community artist, and most have alternate versions.

  2. 2
    Fight and absorb their powers

    Auto-battles resolve on their own; your job is the build. Defeated enemies feed you their strengths, stacking into ever-growing stats.

  3. 3
    Upgrade, automate, prestige

    An ever-growing web of upgrades, automation layers and prestige resets converts earned power into faster runs and absurd numbers.

  4. 4
    Push deeper into the sketchbook

    Each layer climbs closer to the Artist who rejected you — the campaign runs for months, ending at ~1000 hours.

Beginner tips

TipWhy
Rotate your enemy rosterSince you pick which sketches spawn, swap in enemies whose powers your current build can actually defeat — absorbing them is the build engine
Stay active earlyThe game leans active (~35% idle) — early progress rewards hands-on runs more than leaving it closed
Prestige without fearResets are the intended rhythm; each prestige layer is designed to make the next climb dramatically faster, not to punish you
Let it run offlineProgression continues while away — check back, bank the gains, respec
Web save = browser saveThe free version stores progress locally — play on the same browser/device, and export saves before clearing site data
Web vs Steam: the free web version is not a cut-down demo — it has months of content and diverges from the Steam build, which adds full achievement support and its own balance pass. Plenty of players treat the web version as the "real" game.

FAQ

Is Rejected Draft free?

Yes — the web version (playable above) is 100% free with months of content. The upcoming Steam version will be paid, with a long free demo.

When does Rejected Draft release on Steam?

"Coming soon" to Early Access, date not announced. The dev expects roughly 2–3 months in EA, adding late-game balance, translations and the full achievement set.

How does prestige work in Rejected Draft?

Multiple prestige layers reset parts of your run in exchange for permanent multipliers and automation — the standard incremental trade of short-term power for exponential long-term growth.

Does the game idle offline?

Yes — offline progression is built in, though the design leans active. Achievements are core to progression and numbered over 100.