NX2navi
A fan-made static recompilation that turns the Switch 2 edition of The Legend of Zelda: Ocarina of Time (v1.1.1) into a native Windows app - no emulator, up to 240 FPS, ultrawide, DLSS/FSR and HDR.
Legal line: NX2navi ships no game files. It builds the game on your PC from your own legally obtained .nup dump of Ocarina of Time v1.1.1 (Switch 2). No dump, no game - and the compiled result is for your own use only.
What it actually is
Why it performs better than emulation.
Instead of simulating Switch 2 hardware, NX2navi (by GitHub user tangerineturtle1) converts the game's ARM64 code into native x86-64 instructions ahead of time, then renders through a custom Vulkan pipeline. The result is a regular Windows program that runs the remake at full PC speed - the remake launched on Switch 2 barely a week ago and it's already playable on PC through this route.
Status: early development, playable. Kokiri Forest, Kakariko Village, Death Mountain Trail and its crater, the Temple of Time and the Great Fairy fountains run at 60 FPS+ on current GPUs - expect visual bugs and occasional crashes elsewhere.
Feature set
Frame rate
60 FPS default; caps at 30, up to 240, your display's refresh rate, or fully unlocked.
Resolution & aspect
Above the game's native 1440p - 1800p, 4K, 5K or window-size; native 21:9 and 32:9 ultrawide with HUD kept at 16:9.
Upscaling & frame gen
NVIDIA DLSS on RTX, AMD FSR 3.1 on any GPU (incl. frame generation for ~2x fps), FSR 1 or bilinear as fallbacks.
Extras
HDR, controller rumble and gyro, remappable keyboard/mouse, auto-updates in the launcher, 5.1 audio.
Requirements
| Component | Needed |
|---|---|
| OS | Windows 10 or 11 |
| CPU | x86-64 with SSE4.2 |
| RAM | 16 GB |
| Storage | ~30 GB for the compiled game + 1.5 GB for the launcher |
| GPU | Vulkan 1.3 with VK_EXT_external_memory_host and VK_EXT_mesh_shader - current NVIDIA and AMD cards |
| Game files | Your own .nup dump of Ocarina of Time v1.1.1 (Switch 2) |
Install steps
- 1Download the setup
Grab
NX2navi-Setup-0.6.1.exe(or newer) from the GitHub releases page - it's the only file you need. - 2Place it next to your dump
Put the exe in the same folder as your
.nupfile and run it. Windows SmartScreen warns on first launch since it isn't signed - choose More info > Run anyway. - 3Let the launcher build
First run compiles the game for your CPU (10-25 minutes, once) and prepares every shader, then starts it.
- 4Updates are automatic
The launcher downloads updates in the background and installs them between sessions, keeping your compiled game - only changed parts rebuild.
FAQ
Is NX2navi an emulator?
No - it's a static recompilation. The game's code is converted to native x86-64 before you play, which is why it hits 60-240 FPS with features like ultrawide and frame generation that emulators struggle with.
Where do I download NX2navi?
Only from the project's GitHub releases page - NX2navi-Setup-0.6.1.exe is the current build. Repackaged copies on random sites aren't trustworthy.
Does it include the game?
No - deliberately. You build it from your own dumped copy of Ocarina of Time v1.1.1; the project provides no game files and no instructions for obtaining them.
Does it work on Linux or Mac?
The launcher is Windows-only right now. Compiled output is also Windows x86-64 - no official Linux/macOS builds at this stage.
How far can you play?
The early areas (Kokiri Forest through the Temple of Time region) run well; the project lists visual bugs and occasional crashes as known issues. It's advancing quickly - releases ship multiple times a week.