Motocross The Game
Motocross The Game is a hyper-realistic motocross simulator built on Unreal Engine 5, heading to Early Access for PC, PS5 and Xbox Series X|S in November 2026.
What it is
Motocross The Game (from the developers behind Mx sim projects, powered by Unreal Engine 5) aims to be the most physically accurate motocross game to date - deformation-based terrain that ruts in real time, rider weight transfer, bike tuning, and licensed-realistic track environments.
Don't confuse it with the free browser game "HyperCross" or mobile motocross titles - this is a dedicated simulator built for controller and wheel-style input on consoles and PC.
Platforms and release
| Platform | Status |
|---|---|
| PC (Steam / Epic) | Early Access - November 2026 window |
| PlayStation 5 | Planned for Early Access / launch window |
| Xbox Series X|S | Planned for Early Access / launch window |
Gameplay pillars
- Real-time terrain deformation: lines change as bikes carve ruts - later laps ride differently.
- Rider physics: weight placement, whip and scrub control, seat bounce timing.
- Bike setup: suspension, gearing and tire tuning that visibly changes handling.
- Online racing: multiplayer lobbies at launch with ranked plans post-EA.
FAQ
Is Motocross The Game free?
No - it's a premium Early Access title. Pricing is on the Steam store page.
Is it the same as HyperCross or MX Bikes?
No. HyperCross is an unrelated browser game, and MX Bikes is a separate PC simulator. Motocross The Game is its own UE5 project.
Does it have online multiplayer?
Online racing is planned for the Early Access window; the initial build focuses on physics and offline riding.