What it is

Motocross The Game (from the developers behind Mx sim projects, powered by Unreal Engine 5) aims to be the most physically accurate motocross game to date - deformation-based terrain that ruts in real time, rider weight transfer, bike tuning, and licensed-realistic track environments.

Don't confuse it with the free browser game "HyperCross" or mobile motocross titles - this is a dedicated simulator built for controller and wheel-style input on consoles and PC.

Platforms and release

PlatformStatus
PC (Steam / Epic)Early Access - November 2026 window
PlayStation 5Planned for Early Access / launch window
Xbox Series X|SPlanned for Early Access / launch window
Early Access note: the initial build focuses on the core physics, a starter track set and bike roster. Content rolls out through the EA period - check the Steam store page for the current roadmap.

Gameplay pillars

FAQ

Is Motocross The Game free?

No - it's a premium Early Access title. Pricing is on the Steam store page.

Is it the same as HyperCross or MX Bikes?

No. HyperCross is an unrelated browser game, and MX Bikes is a separate PC simulator. Motocross The Game is its own UE5 project.

Does it have online multiplayer?

Online racing is planned for the Early Access window; the initial build focuses on physics and offline riding.