Monster Hunter Outlanders — Visage Guide
Visages are the endgame gear system in Monster Hunter Outlanders — sealed monster cards that grant stats, set bonuses at 2 and 4 matching pieces, and core effects. Here's how the system works and what every Ink set gives.
How visages work
- 1Every visage has a Cost
An adventurer can equip visages totaling at most 12 Cost — so loadouts are usually a 4-piece core plus cheap filler, not twelve slots.
- 2Sets pay out at 2 and 4 pieces
Matching visages from the same Ink set unlock a bonus at two pieces and a stronger one at four — early builds run 2pc, the endgame goal is a 4pc set that fits the adventurer.
- 3Core effects need the core slot
A visage's Core Effect only activates in the core slot, and it's fixed per monster — you can't reroll it, so farming the right core piece matters.
- 4Level for substats, resketch to roll
Main stats grow with leveling; substat slots unlock as you upgrade and resketching rerolls extra effects — that's the real endgame grind.
Element Ink sets
Pick the set matching your adventurer's element — the 4-piece trigger conditions differ, so check what your rotation actually does.
| Set | 2 pieces | 4 pieces |
|---|---|---|
| Ink of Flames | Fire damage +5% | After hitting a weak point, fire damage +24% for 20s |
| Ink of Water | Water damage +5% | Each time a squadmate uses an ultimate, water damage +6% for 60s (stacks to 4) |
| Ink of Thunder | Thunder damage +5% | After dealing damage, thunder damage +5% for 12s (stacks to 5) |
| Ink of Frost | Ice damage +5% | After hitting a monster, ice damage +24% for 8s |
| Ink of Dragon | Dragon damage +5% | After using an ultimate, dragon damage +24% for 60s |
Utility Ink sets
| Set | 2 pieces | 4 pieces |
|---|---|---|
| Ink of Might | Physical damage +5% | After a critical hit, physical damage +12% for 60s |
| Ink of Combat | Affinity +5% | After a debuff skill hits a monster, its damage taken +6% for 30s (60s cooldown) |
| Ink of Resonance | Affinity +5% | When not playing as the Main Adventurer, ultimate damage +32% |
| Ink of Protection | Defensive set — pairs with survivability cores (1-Cost fillers like Apceros, Aptonoth, Hornetaur) | |
| Ink of Grace / Ink of Guidance | Support-oriented sets for squad play — check the in-game set list for current 4pc triggers | |
Trigger conditions matter more than headline numbers — Ink of Frost only needs you to keep hitting but lasts 8s, while Ink of Water depends on your squad burning ultimates.
FAQ
How many visages can I equip?
Up to 12 total Cost — a 4-piece set with 3-4 Cost pieces plus 1-Cost fillers is the standard template.
What's the core slot?
One designated slot where a visage's Core Effect activates — Core Effects are fixed per monster, so you farm specific monsters for specific cores.
Should I build 2-piece or 4-piece first?
Run a 2-piece set while progressing — the bonus is easy value. Commit to farming a matching 4-piece once your adventurer's element and playstyle are settled.
Can I reroll a visage's effects?
Main stats are fixed per visage and grow with leveling; substats unlock as you upgrade and can be rerolled by resketching the slot.