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Quick version: Luminary permanently hires Mercenaries — up to 3 at once (2 in reserve, 1 fighting) — and can dress them in unique gear. 3.30 cut Golden Glory's light-radius→link-buff scaling to 50% and gave all mercenaries steeper resistance penalties, so it's weaker but still the only way to run a geared merc army.

What the 3.30 nerf changed

ChangeImpact
Golden Glory 100% → 50%Increases/reductions to Light Radius now apply to your Link skill buffs on the mercenary at half value — the dedicated light-radius aurabot setup loses half its engine.
Mercenary resistance penaltyHired mercs now take -30% all resists at area level 46–67 and -60% at 68+ — they need real resistance investment in maps or they melt.
Merc attack scalingAttack damage grows slower at high levels (up to ~20% lower by level 83); life grows faster — mercs drift toward tank/support, away from carry.
Verdict: Luminary still works — the merc-equipping core is untouched — but 3.30 pushes it from "broken build-around" toward "support/niche" territory. Solo players feel it most; group aurabots remain viable.

All Luminary notables

NodeEffect
Noble BloodYou can hire a Mercenary permanently — the foundation node.
Legendary items (per slot)Your mercenary can equip Unique gear — boots/helmets/gloves/belts/rings/amulets, then weapons/shields/quivers via Legendary Arms.
Loyal BodyguardIf your merc's life is higher than yours, 20% of hit damage is taken from their life first; if lower, they recoup 40% of damage taken.
Bestowed KnighthoodMercenary taunts on hit and gets 50% increased effect of your non-curse auras. Requires Loyal Bodyguard.
Legendary ArmsMerc can equip unique weapons/shields/quivers; +8% damage for them and their minions per unique equipped.
Oath of Fealty50% less Link skill cost, infinite Link attachment duration, and you no longer die when your linked merc dies.
Golden GloryLight Radius increases/reductions also apply to Link skill buff effect on the merc — now at 50% in 3.30. Requires Oath of Fealty.

How Luminary builds work

  1. 1
    The merc IS the build

    Your own damage is secondary — you gear and link a mercenary, and the ascendancy's job is keeping it alive and multiplying its output.

  2. 2
    Unique-equip math

    With all Legendary slots open, a merc wearing ~6 uniques gets +48% damage from Legendary Arms alone — before counting what the items themselves do.

  3. 3
    Popular setups

    Holy Flame Totem mercs and Storm Brand mercs are the common patterns — totems/brands do the carrying while you link-buff and stay alive. Post-nerf, expect more investment in merc survivability.

  4. 4
    Arcane Link synergy

    3.30's new Arcane Link gem (link to an ally for lightning damage scaled by your mana) slots straight into the Link-skill kit Luminary already runs — just remember the shared-death clause unless you have Oath of Fealty.

FAQ

  1. ?
    What is the Luminary ascendancy in PoE?

    A Scion ascendancy added in 3.29 that permanently hires Mercenaries — up to 3, with 1 active in combat — and lets you equip them with unique items.

  2. ?
    Is Luminary still good in PoE 3.30?

    Yes but narrower — Golden Glory's halving and the new merc resistance penalties hurt solo carry setups. Merc-based group support and tankier merc builds still work.

  3. ?
    How many mercenaries can a Luminary have?

    Up to 3 permanently hired — 2 in reserve in town/hideout plus 1 active ally in combat. Unlike regular mercs, you can change what permanently hired ones wear.

  4. ?
    Luminary or Reliquarian in 3.30?

    Luminary plays a support/merc game and took nerfs; Reliquarian got a fresh pool of 23 unique powers this league. For a new solo build, Reliquarian has the higher ceiling right now.