Как Пройти 100 Дверь в DOORS
Door 100 - the Electrical Room - is the finale of The Hotel in the Roblox horror game DOORS. The run is a fixed sequence: 10 breaker poles, one locked puzzle room, then a sprint to the mining elevator while the Figure hunts by sound.
Short version: find 10 breaker poles while avoiding the Figure, put them all in the Circuit Breaker, solve the memory puzzle with no time pressure, then run upstairs to the elevator. The only moment you have to rush is the very last run.
Door 100, step by step
Doing things in the right order matters more than speed - the Figure only breaks through the breaker-room door after the puzzle is solved.
- 1Enter the Electrical Room
You arrive through the storage area. Wire gates force you along a path to a small room containing a lever, with closed exit gates above it and a locked breaker room nearby.
- 2Wait before pulling the lever
Give it a minute or two. Guiding Light will begin highlighting the breaker poles you have not picked up yet, which saves a lot of searching later.
- 3Pull the lever, then survive the first chase
The lever opens the exit gates - and the Figure comes running down the stairs. Duck into a closet at the intersection, or keep moving until it loses you. Once the chase ends it settles into a slow patrol around the storage shelves.
- 4Collect all 10 breaker poles
Poles spawn on shelves, on the floor and on top of pipe supports. Crouch while you search - they fill the progress bar on screen instead of taking inventory slots.
- 5Open the breaker room
The Electrical Room Key always spawns on a shelf on the upper level, often near the elevator. A Lockpick or Skeleton Key also opens the door if you have one left.
- 6Insert the poles and watch the cutscene
Interacting with the Circuit Breaker automatically loads every pole you found. A cutscene plays: a live wire ignites an oil puddle, the burning Figure panics and jumps out of the window.
- 7Solve the Circuit Breaker puzzle
A memory game with no timer - see the next section. Take your time here.
- 8Sprint to the mining elevator
Solving the puzzle powers the elevator - and the Figure smashes through a door in the breaker room. Run up the stairs immediately; getting in ends the floor.
How the Circuit Breaker puzzle works
The box flashes a number plus a square that is either filled or empty. The number tells you which switch; the square tells you its state.
| The panel shows | What you do |
|---|---|
| Number + filled square | Flip the switch with that number ON |
| Number + empty square | Leave that switch OFF |
| "??" (final stage) | One hidden switch - subtract the shown numbers from the round total, or use elimination |
| Wrong flip | The current stage resets and plays again |
Staying alive around the Figure
The Figure is completely blind and navigates by sound - everything below is noise management.
Crouch everywhere
Crouched footsteps are nearly silent. Walking upright near the Figure is what gets players caught while collecting poles.
Closets are the safe answer
Getting into a closet ends a chase. In earlier builds hiding triggered the heartbeat minigame - keep inputs ready when you hide in case it still appears.
Breaker room as shelter
Once unlocked, the breaker room works as a hiding spot - but an enraged Figure can climb through its window, so treat it as a backup, not a fortress.
Small sounds count
Toggling light switches and rummaging shelves make noise it can hear at close range. Move while it patrols far away.
FAQ
Is door 100 the last door in DOORS?
It is the finale of The Hotel - the run that ends with the mining elevator. Doors 50 and 100 are the two Figure encounters on the Hotel floor.
Do I really need all 10 breaker poles?
Yes. The Circuit Breaker only activates once all ten are inserted, and the elevator has no power until the puzzle after that is solved.
What if I can't find the last breaker pole?
Wait - Guiding Light progressively reveals uncollected poles with a glow. The top floor and the tops of pipe supports are the spots people miss most.
Key or Lockpick - which is better for the breaker room?
The Electrical Room Key is free and always spawns on an upper-level shelf, so grabbing it while collecting poles costs nothing. Save the Lockpick for runs where the key is awkward to reach.