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The ranking: S — Lancer (highest base damage + safest reach) · A — Gladiator (best beginner pick, shield defense) and Archer (ranged kiting) · B — Berserker (armor-breaking greataxe, but locked behind 310 Robux or level 60 and plays riskier).

Class tier list

TierClassWhy
SLancerHighest base damage of any class, and the spear's reach lets you tag enemies before they can swing back. Strong for both wave-clear and Trials bosses like Ignis and the Hydra.
AGladiatorSword and shield — the most forgiving class. Its Scutum tree turns it into a frontline wall, which is exactly what crowded late waves and co-op squads need.
AArcherBow range means you kite packs instead of tanking them. Steady, safe damage — weaker in melee swarms if you get cornered.
BBerserkerGreataxe brawler that breaks enemy armor — genuinely strong, but it costs 310 Robux or level 60 to unlock and its close-range aggression punishes mistakes more than Lancer does.

New players: pick Gladiator first to learn enemy patterns, then move to Lancer once dodging feels natural. In 4-player squads, one Gladiator tanking plus ranged Archers is the comfortable raid setup.

Skill trees — what to level first

Every class shares four trees: Gladius (offense), Numen (abilities/crit), Scutum (defense) and Fortuna (loot). Leveling differs per class — these priorities hold across the board.

Gladius — damage first

Sharpened Edge and Quick Hands are the early picks on every class. Giant Slayer is the boss-killer node — take it before Trials.

Numen — your build's engine

Inner Fire and Divine Favor scale hard into late waves. Lancer's Omen of Ruin is a standout crit node.

Scutum — survival

Iron Skin and Hardened keep you alive past wave 21 where the arena turns blood red. Gladiator leans on this tree hardest.

Fortuna — economy

Coin Purse and Plunder accelerate loot — grab a few points early on your first character, respec later.

Your very first skill point: Gladiator's Oath (+1% damage and +1% max health) — cheap and always useful.

What Update 3 added

  1. 1
    Trials

    Four named bosses to hunt — Ignis, Glaucus, the Hydra of Lerna and Janus — on top of the regular War Lion, Undead Brute and Cerberus encounters.

  2. 2
    Weekly Raid

    Hydra of Lerna Extreme — a squad fight tuned for groups. Bring a tanky Gladiator and ranged damage, and learn the head patterns before pushing.

  3. 3
    Progression staples still apply

    Train Strength at the Gym bench press, loot weapons and armor from Common to Mythic, roll blessings at the Crystal of Fortuna, and Rebirth to break your limits.

Free rewards: press J (or the Present icon) to redeem codes — TRIALS for a Legendary Chest, UPDATE3 and ABILITY for Lucky Spins, BERSERKER and BOSS for Epic Chests.

FAQ

  1. ?
    What is the best class in GloryBound?

    Lancer — highest base damage plus spear reach that keeps you safer than pure melee. Gladiator is the better first pick while you learn the game.

  2. ?
    How do you unlock Berserker?

    Either reach level 60 or pay 310 Robux. It breaks enemy armor with the greataxe, but it's a reward class, not a requirement — Lancer does fine without it.

  3. ?
    Solo or squad?

    Both work — waves scale for 1–4 players. Squads make the weekly Hydra raid and deep-wave pushes much easier through downed revives.

  4. ?
    What happens at wave 21?

    The arena turns blood red — that's the hardcore checkpoint. Wave 41 goes Insane. Bring maxed defense nodes and an evolved weapon plan by then.